HACKERS.

The worst monsters in the Hearthlands warp the fabric of space and time...
certace
Posts: 21
Joined: Wed Jan 29, 2020 3:21 am

HACKERS.

Post by certace »

Nolsaldur's thingwall is trapped between 2 claims, so far nothing strange, they also have pjs bots that automatically notify them when there is someone, seeing them standing on their heartfires I imagine it, the issue is that not only are their ships faster than him mine (which are the same ship) but the moment they reach you, you automatically can no longer move or defend yourself, you cannot attack or use defensive movements, you only remain motionless while They hit you, then they don't kill you, since that would leave odors, they leave you at 5 life and they put leeches on you so that they kill you before you get up, I abandon the game, not because it is difficult for me to recover things, but because It's boring to play if I know that at any moment someone appears using hacks to immobilize me and render me useless and I'm going to lose all my progress again, I honestly think that the developer should do something, but I'm sure they won't, I don't really care. It bothers you that there are bots, so I don't think it bothers you that there are people who can immobilize others.

Image https://imgur.com/OBKdA1L
Image https://imgur.com/Yhjrmoo
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pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: HACKERS.

Post by pagsiu »

You see people at a thingwall (or some other shady shit) -> you don't confirm the travel action. Never queue travel. It's that easy.
Marking forum read since World 2.
pbbllt
Posts: 83
Joined: Fri Feb 01, 2019 7:01 pm

Re: HACKERS.

Post by pbbllt »

certace wrote:Nolsaldur's thingwall is trapped between 2 claims, so far nothing strange, they also have pjs bots that automatically notify them when there is someone, seeing them standing on their heartfires I imagine it, the issue is that not only are their ships faster than him mine (which are the same ship) but the moment they reach you, you automatically can no longer move or defend yourself, you cannot attack or use defensive movements, you only remain motionless while They hit you, then they don't kill you, since that would leave odors, they leave you at 5 life and they put leeches on you so that they kill you before you get up, I abandon the game, not because it is difficult for me to recover things, but because It's boring to play if I know that at any moment someone appears using hacks to immobilize me and render me useless and I'm going to lose all my progress again, I honestly think that the developer should do something, but I'm sure they won't, I don't really care. It bothers you that there are bots, so I don't think it bothers you that there are people who can immobilize others.

Image https://imgur.com/OBKdA1L
Image https://imgur.com/Yhjrmoo
have you ever considered not shitting your pants over every inconsistency in your acceptable scope of reality? like, not letting fart go too far, keeping the doodoo inside, and not staining lower garments withs foul shartnado due to bad decisions?

as for bots, rtfm: https://www.havenandhearth.com/portal/paq
certace
Posts: 21
Joined: Wed Jan 29, 2020 3:21 am

Re: HACKERS.

Post by certace »

have you ever considered not shitting your pants over every inconsistency in your acceptable scope of reality? like, not letting fart go too far, keeping the doodoo inside, and not staining lower garments withs foul shartnado due to bad decisions?


Let me guess, you use bots, you use hacks and you like to insult people, I tried to fight, but I couldn't, I pressed the keys to attack but the movements did not queue, I tried to manually click the attacks but it didn't work, I couldn't move and I couldn't even escape from the ship, I couldn't do anything. But hey, keep playing with your bots and your hacks, claiming that the developer allows them because according to him he can't do anything to prohibit them, when clearly they can.
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Halbertz
Posts: 674
Joined: Fri Aug 28, 2015 11:03 pm

Re: HACKERS.

Post by Halbertz »

That's quite interesting if it is true. I doubt it
certace
Posts: 21
Joined: Wed Jan 29, 2020 3:21 am

Re: HACKERS.

Post by certace »

Halbertz wrote:That's quite interesting if it is true. I doubt it
The thingwalls already appear visible on the world map, I put the images, if you don't believe me go yourself and try to see what happens, if you don't want to open the images just go to Nolsandur and you will see what a laugh.
axus
Posts: 148
Joined: Thu Nov 18, 2021 4:22 pm

Re: HACKERS.

Post by axus »

pagsiu wrote:You see people at a thingwall (or some other shady shit) -> you don't confirm the travel action. Never queue travel. It's that easy.
The problem description certainly sounds like a hack tho. Except for the leeches :P
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: HACKERS.

Post by DDDsDD999 »

I'm pretty sure you dropped your keys in the water, which is absolutely hilarious.
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Milarepa
Posts: 29
Joined: Tue Oct 10, 2023 5:52 pm

Re: HACKERS.

Post by Milarepa »

axus wrote:
pagsiu wrote:You see people at a thingwall (or some other shady shit) -> you don't confirm the travel action. Never queue travel. It's that easy.
The problem description certainly sounds like a hack tho. Except for the leeches :P
The problem description certainly sounds like a mad rambling of an enraged macaco de sprucecapo. Just look at his combat deck, or his boat positioning. Heck, he even has ms edge and copilot pinned to the taskbar. Dude's clearly doesn't know what he's doing.
Feeling purely shitpost sock account, might delete later.
certace
Posts: 21
Joined: Wed Jan 29, 2020 3:21 am

Re: HACKERS.

Post by certace »

DDDsDD999 wrote:I'm pretty sure you dropped your keys in the water, which is absolutely hilarious.
I had a dugout in my cargo to hunt animals and explore some areas, when they caught up with me (which should not be possible) I couldn't move, so I threw away the key and tried to get the dugout out but I couldn't either, I tried to get off the boat with ctrl click to swim and I couldn't swim, I couldn't use attacks, I couldn't do anything.

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