I've always hated dealing with farm animals in this game, as I find it extremely confusing. But next world I might end up doing it, so I hope some of you could share tips or guides on how to best tackle it.
I'll be part of a decently sized village (10-15 players probably), so just a couple animals won't do.
What should I focus on? Which of the 20.000 stats they gave each animal should I work on?
Is a "base q20, breeding q30" better than a "base q30 breeding q20" or is it the other way around?
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Sevenless
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- Location: Canada
Re: Any tips for animal farming?
Read the guide in my profile signature and weep 
The actual simple answer might be "try not to care too much". Get a lot of cows for milk, get some pigs for meat, and make vague attempts at raising their Q and Breeding Q.
Animal quality isn't important until deep world. Unless you're coming from a group of players who have been active since day 1 in W16, you can basically ignore it. Quantity of products that matter (cheese, pig meat) is fine.
The actual simple answer might be "try not to care too much". Get a lot of cows for milk, get some pigs for meat, and make vague attempts at raising their Q and Breeding Q.
Animal quality isn't important until deep world. Unless you're coming from a group of players who have been active since day 1 in W16, you can basically ignore it. Quantity of products that matter (cheese, pig meat) is fine.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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fallout
- Posts: 964
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Re: Any tips for animal farming?
You can make multiple pens and focus individual stats that you mix down the road or not care then trade with the villages that bot fodder and couldn't care less if a cow went missing
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Rebs
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Re: Any tips for animal farming?
I go for the "let them breed out of control for a few weeks and then cull them" tactic. its not were near efficient but it for sure is easy, I only really care about pork and milk from animals in the first place. Echoing Sevenless point.
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gravesmerch
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Re: Any tips for animal farming?
For a 400q sheep hide, how much hide% and Q would you need to achieve that?
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vatas
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Re: Any tips for animal farming?
I mean, isn't hide% just a (non-multiplicative) modifier? A q400 sheep with 100% hideQ should simply yield q400 hide, while a q500 sheep with 80% hideQ should also result in a q400 hide.gravesmerch wrote:For a 400q sheep hide, how much hide% and Q would you need to achieve that?
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Sevenless
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Re: Any tips for animal farming?
That's a multiplicative multiplier, but since we don't have any other weird variables multiplying stuff it doesn't go crazy.vatas wrote:I mean, isn't hide% just a (non-multiplicative) modifier? A q400 sheep with 100% hideQ should simply yield q400 hide, while a q500 sheep with 80% hideQ should also result in a q400 hide.gravesmerch wrote:For a 400q sheep hide, how much hide% and Q would you need to achieve that?
6 months after world start would be 300Q (200q base, 150% mult). 7.25 months into world you'd get 250q*1.625=406 final qualitySevenless wrote:You complete a generation once every ~1.5 weeks (~3.5 pregnancy with herder, 7 days maturing). The maximum you can gain on Q% herds is 5 per gen, and the max you can gain on Q is 20. For the sake of realism, lets assum you get 50% of those gains per week. So roughly 10Q and 2.5% per week. Assuming you really get this rolling 1 month into the world. After 5 months of this, it's reasonable to say you'll have ~200Q and ~150% herds. Your 200Q might be held up somewhat by fodder quality since it seems easier to get animal quality than crop quality this world for most things. This lands us at Q300 bones, replacing natural sources for most non-faction villages. At 12 months into the world we can have animals Q440 base, but I'm extremely doubtful foddering those will be reasonable. Our Q% will be up to 210% at this point, giving us a maximum theoretical bone of 924. I'm not sure if natural bones that high are possible, but if they were the supply would be so small it'd be meaningless compared to the amount a herd of animals could produce.
Give or take about that. The quality starts scaling faster later world compared to the start. I just checked, highest Q seed on the market for brodgar is a Q422 pumpkin seed after 12 months. Confirms my suspicions that animals are likely capped by fodder quality.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system