Game Development: Grand Pickle Brain

Announcements about major changes in Haven & Hearth.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Grand Pickle Brain

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
-----------------------
  • Added "Grand Study Desk", a massive Study Desk with an 11x11 inventory for curiosities, and five display points.
  • Added "Pearl Glue", and "Wet Pearl Glue". A concentrate glue made from, 10x "Bone Glue" + processing in the form of Coal, Lime, Lye, and Salt. Craft "Pearl Glue" by a cauldron to recieve "Wet Pearl Glue", and then dry that on a "Herbalist Table" for an ingame week to turn it into "Pearl Glue". Required for "Grand Study Desk".
  • Added "Pickling Crock", a free-standing larger crock for pickling, holds some combination of 36 items and 20l of "Pickling Brine". Thread here. Displays whatever is picklin' at the moment. Variable metal material on the lid.
  • Added "Smokering". Occasionally when puffing a pipe, you will blow a "Smokering". If you catch it in time, it is a curiosity, and a ring. Further occasionally you may instead blow a "Smokeship". Suggested/discussed here. There is, of course, a new Ship-in-a-Bottle variant for "Smokeship"s.
  • Added Brains. Most all animals can now yield a brain as the final step in the "Clean" butchery step, in four different sizes: Tiny, Small, Medium (simply called "Brain") and Large. Brains are curiosities, can be used as tanning material, and can, of course, be pickled.
  • Added "Fine Butchery", skill. "Fine Butchery" is required for butchering Brains and Bollocks, and unlocks the "Pearl Glue" recipe. Note that you can still castrate animals without the skill, but that you need it to get "Bollocks".
  • Added "Seedbag". Can hold crop seeds and tree seeds. Can be carried in a pouch slot, or in any inventory, quite simply. From Legacy, but more recently discussed here and here.
Key Fixes
-----------------------
  • Made it, for fences/walls, so that you can extend/place additional corner posts from existing corner posts, if you so desire. Perhaps helpful when building tight turns and such.
  • Made it so that you can disable editing of surveys by a toggle in the interface.
Small Fixes
-----------------------
  • "Narwhal Tusk" can now be used as a spear. Suggested various places. Catch, coles!
  • Increased internal inventory of "Pickling Jar" from 3x3 to 3x5, and extended maximum fluid capacity to 4l. It should now be able to pickle a full inventory without going below the amount of "Pickling Brine" needed to pickle the final items in it. Added small icons for "Pickling Jar" variants (used in e.g. barter stands and such).
  • Redrew icons in 4x resolution: "Bone Glue", "Smoke & Fire"
  • Added Skill Requirements: "Granary" -> "Farming", "Cistern" -> "Stone Working", "Demijohn" -> "Glass Blowing"
  • Fixed a bug by which the "Poacher's Pouch" was unlocked by "Fishing". Moved to "Tanning".
  • "Mirkwood Log"s have a chance to dissolve in a flurry of insects and wood when chopped or put down. Pls no raeg, it's very aesthetic.
  • "Bough Pyre"s now rotate with the ground they are built on, and have greater tolerance for being built on steep slopes.
  • Made a unique tileset "Acre Clay Field", such that Acre Clay areas no longer have to use the same tileset as "Dirt".
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Faucet Hat".
Store Description wrote:Image$7 A constant, streaming, flowing, drip-drip-dripping keeps leaking no matter how you turn the knob!
All Gold & Silver subscribers have been awarded the "Faucet Hat", free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Grand Pickle Brain

Post by springyb »

jorb wrote:
MightySheep wrote:Hermits have literally died looking for this nonexistent bird and ur not even sorry
Will implement ashes + sackcloth and never take them off. :(
Your commitment to this bit is noticed lmao
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losexd
Posts: 365
Joined: Sat Oct 01, 2011 8:20 pm
Location: Brasil (:

Re: Game Development: Grand Pickle Brain

Post by losexd »

cool update +1

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???


My W7 Legacy old shop (Closed): viewtopic.php?f=35&t=35221
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popatria
Posts: 14
Joined: Fri Aug 15, 2014 9:29 pm
Location: Brasil

Re: Game Development: Grand Pickle Brain

Post by popatria »

Another great update, you guys are rocking!
Stoneface
Posts: 290
Joined: Sat Sep 04, 2010 1:28 pm

Re: Game Development: Grand Pickle Brain

Post by Stoneface »

:mrgreen: I AM BRAIN MAN ¦] :D

Very cool update, thanks for the spear too :!:
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Saxony4
Posts: 1896
Joined: Mon Mar 12, 2012 2:38 am
Location: Atlantic Ocean

Re: Game Development: Grand Pickle Brain

Post by Saxony4 »

holy giant study desk
loftar wrote:git da mony
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BigCountry
Posts: 215
Joined: Wed Feb 06, 2019 4:07 am

Re: Game Development: Grand Pickle Brain

Post by BigCountry »

Wet Pearl Glue and Pickling Crock!!!
Image
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strpk0
Posts: 1244
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Grand Pickle Brain

Post by strpk0 »

Image
Granger wrote:Fuck off, please go grow yourself some decency.
Image
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Grand Pickle Brain

Post by Redlaw »

The update looks nice, wonder if we can smoke the brains lol.
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SexyBigBoobaDakkan
Posts: 46
Joined: Wed Nov 13, 2024 2:11 am

Re: Game Development: Grand Pickle Brain

Post by SexyBigBoobaDakkan »

Opulent study desk next, requires fine wood polish and a special lathe at a windmill.

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