petition to revive wheelbarrows

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lordgrunt
Posts: 459
Joined: Sat Nov 05, 2011 11:49 pm

petition to revive wheelbarrows

Post by lordgrunt »

Let's be honest, since sacks are in game, how often do you use wheelbarrow for anything? i justify it in only one case, packing raw hides on racks. so how about we not let this cool item be forgotten?
so, the idea: when you 'drive' it, somewhere (preferably) low on screen you get a list of stacks inside the wheelbarrow, cause yes, i want this heavy duty item to carry multiples of stockpiles at once. say, six to be merrily adjacent to carts. this new bit of ui at the bottom displays with icon and/or text the types of stockpiles inside it and mouse wheeling over this bar scrolls which (center) stack is the current one to place down.

and, for this to be an idea even worthy of using in game, we need a metal upgrade version, just picture modern wheelbarrow for concrete works and slap wooden wheel on it for good measure. to carry 9 to 12 stacks, up to dev's mood.
i'd agree that letting this item while filled to fit in cart would be too much, so lift only transport i suppose.
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Regulus2424
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Joined: Mon Feb 16, 2015 3:48 pm

Re: petition to revive wheelbarrows

Post by Regulus2424 »

I'll have to get back to you once I get around to using sacks in the next world :?
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W7 - giga noob hermit, part 2
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W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
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serVar161
Posts: 550
Joined: Mon Feb 23, 2026 10:55 am

Re: petition to revive wheelbarrows

Post by serVar161 »

I like the idea of ​​increasing the wheelbarrow's capacity.

Regarding a modern metal wheelbarrow, the existing one looks just as large and would look odd in-game. Perhaps a wider, two-wheeled, medieval-style wheelbarrow.

Regarding stacks, do you want to carry stacks of different materials? Or just the same type?

The display of the stack contents suggests different ones. Which is convenient from a gameplay perspective, but not right. Carrying a stack of dirt mixed with a stack of stones, onions, leather, and thread—just imagine this mess and how you would unload it and sort it back into piles in real life.

And the implementation would be simpler without adding a new interface. When everything is piled up in a wheelbarrow, it's hard to dig around in it.

As for the number of stacks in a wheelbarrow, I'd use a pile of dirt as a benchmark. Or 240—which would be better, since more different piles can be carried "without a trace." So that you can place either 1 pile of earth, or 3 piles of stones, 4 piles of vegetables, and so on, in a wheelbarrow.
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mvgulik
Posts: 4102
Joined: Fri May 21, 2010 2:29 am

Re: petition to revive wheelbarrows

Post by mvgulik »

Just allowing wheelbarrows to directly pickup and dump a single sack would be a start. (would minimize the slow walking with fully filled sacks ... if you don't have, or don't like to jump on, a domestic work horse.)
mvgulik
Posts: 4102
Joined: Fri May 21, 2010 2:29 am

Re: petition to revive wheelbarrows

Post by mvgulik »

There is one plus for wheelbarrows. It imposes no limit on the number of items you can pickup with it. Although only useful for Tar kiln & Sawmill clearing.

The sack will adhere to the objects stockpile limit.

Other than that the Sack is clearly superior. (although not being able to drop a Sack while on Horse is a crappy implementation / limitation.)
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: petition to revive wheelbarrows

Post by VDZ »

I haven't used sacks at all so far. My wheelbarrow is mainly for unloading tar kilns and sawmills, and to prevent RSI when loading tar kilns. Do produce sacks even allow you to do these things? Nowadays whenever I need to move a stockpile I just equip a double tsack (X->E->T in Ender) and shift-rightclick it, then create a new stockpile with the stuff elsewhere.

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