Multiple emotes, animation blending for emotes

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Jorg
Posts: 160
Joined: Fri Dec 30, 2016 6:05 am

Multiple emotes, animation blending for emotes

Post by Jorg »

Some emotes(clapping and sitting) should be able to be combined, especially for the bards at brodgar. Since animation blending seems to be possible already(animations culling bodyparts on rowboats and horses for example), it would be nice if more animations could be combined.
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Halbertz
Posts: 674
Joined: Fri Aug 28, 2015 11:03 pm

Re: Multiple emotes, animation blending for emotes

Post by Halbertz »

Jorg wrote:Some emotes(clapping and sitting) should be able to be combined, especially for the bards at brodgar. Since animation blending seems to be possible already(animations culling bodyparts on rowboats and horses for example), it would be nice if more animations could be combined.
You can check out how animations (seems) to work in game via resForge. As I guess, there are animation priorities - one playes first, second will play next if it's bones aren't in use by first animation. Example: walking and drinking. Sitting and clapping are using overlapping bones, so they aren't combinng.

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