Combat Points

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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IsThisRad
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Combat Points

Post by IsThisRad »

Please implement Combat Points.
This has been discussed before, I don't remember where/who. I'm stealing it to compile here with some additions/changes.

Image
You can call it something else if you'd like.

CP as a counterpart to LP. Likely earned at a lower rate than LP, but some (less common, more expensive) curiosities can be tweaked to give only CP to give them a better niche. A few curios can give both, which makes them feel special (:

Killing creatures also, of course, bestows a small amount of CP. This does not operate as a killing "discovery," but as a consistent source. Scarier creatures give more CP. Dungeon creatures can scale CP given with difficulty. Probably need to make CP from kills split between players involved in combat of said creature for balance

Player kills can grant CP via Hearthling skulls only, which scales similar to LP so as not to (disproportionately) incentivize mass killing of sprucecaps.

CP is naturally spent on the three combat abilities, but ALSO on combat skills (think Forestry, Will to Power, etc etc) which are how you obtain combat moves, instead of the current system where they are randomly and inconsistently obtained by animal kills. Combat skills would make up a tree, you could possibly gate some weapons, curios, etc etc behind them as well.

I like this because it means that you aren't sacrificing industry when you invest in combat stats, and it does away with the annoying combat move gacha we have now. Combat skill tree can provide new players a more digestible and intentional onboarding to combat moves, ensuring they get basic moves sooner and increasing complexity of moves gotten the higher up the tree you go. Discuss why this is or is not ass below
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Regulus2424
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Re: Combat Points

Post by Regulus2424 »

Misa would approve of CP being added
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The_Blode
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Re: Combat Points

Post by The_Blode »

Technique Points
Skill Points
Move Points
Fightan Points
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IsThisRad
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Re: Combat Points

Post by IsThisRad »

Conflict Points
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Fostik
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Re: Combat Points

Post by Fostik »

IsThisRad wrote: CP as a counterpart to LP. Likely earned at a lower rate than LP, but some (less common, more expensive) curiosities can be tweaked to give only CP to give them a better niche. A few curios can give both, which makes them feel special (:
I like that!
This of course should be gated to prevent unlimited leveling. Simply make receiving LP to add you some temporary points, which your character has as a pool.
Once character kills an animal he takes some of unclaimed pool points to CP, which can only be spent on combat stats as suggested.

So character combat potential is still tied to his total LP, it doesn't hurt crafting stats to be developed in combat skills, though to fully harness this pool one has to be active in hunting/dungeon completing all the time.

I don't really like idea of combat stats received from KO'ing players as it's abusable, and incentivize hostile behavior even more.
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Thicket1lurker
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Re: Combat Points

Post by Thicket1lurker »

your abbreviation of for your points is to disturbing the idea is a great idea though I'm sick of killing hundreds of foxes I have made 8 stockpiles of their hides alone and I still haven't got quick barrage and I've also killed a couple hundred bats too I'm going to soon have to force myself to fight Badgers without it :(
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IsThisRad
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Re: Combat Points

Post by IsThisRad »

Fostik wrote:Simply make receiving LP to add you some temporary points, which your character has as a pool.
Once character kills an animal he takes some of unclaimed pool points to CP, which can only be spent on combat stats as suggested.
This is a good and clever idea that I think would be wise for balance! Also, your concern on incentivizing hostile behavior is one I share, but I think if CP gained scales with the player's combat ability (either armed or martial combat depending on the higher stat?) in a manner similar to skull LP with Intelligence/lifetime LP gained, this will end up being less of a problem since only strong Hearthlings, that can better defend themselves, will give anything valuable.
Thicket1lurker wrote:your abbreviation of for your points is to disturbing the idea is a great idea though I'm sick of killing hundreds of foxes I have made 8 stockpiles of their hides alone and I still haven't got quick barrage and I've also killed a couple hundred bats too I'm going to soon have to force myself to fight Badgers without it :(
Yeah this cruelty is what this would definitely resolve. Would be way more satisfying than evil combat gacha :'^)
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Luno
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Re: Combat Points

Post by Luno »

Awful dogshit idea, fuck you.

Just make move reward for animal kills be more consistent for moves one doesn't already have.
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IsThisRad
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Re: Combat Points

Post by IsThisRad »

I don't mind if you think it's awful dogshit and fuck me but I would like if you said why
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Zepar72
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Re: Combat Points

Post by Zepar72 »

Any idea that reduces the amount of alts is a good idea.
+1

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