Lets put an end to the speedrun rat race of hunting endgame animals as soon as theres the first low tier metal weapon.
Low level weapons should only damage weak animals.
Mid tier weapons should damage up to mid tier animals.
Steel weapons should damage every animal.
Hunting progresses too fast and we should integrate it into the existing tiers of gear we have in Haven.
On top of this change we can stop with the endless anti cheese mechanics that never work out.
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Lurux
- Posts: 141
- Joined: Sun May 08, 2011 1:14 pm
Re: Lock animals behind weapon tiers
+1 to all hunting nerfs
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Regulus2424
- Posts: 683
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Lock animals behind weapon tiers
-1 to hunting nerfs that weren't thought through and are being supported by bitter sprucecaps that haven't killed anything past boar
W6 - giga noob hermit
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W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
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W16.1 - Knave from Pimp My Wheelchair
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W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Zepar72
- Posts: 224
- Joined: Mon Jan 15, 2018 2:36 am
Re: Lock animals behind weapon tiers
I agree with this. But the proposed change sounds very arteficial, i dont think we need gating like this.azrid wrote: . . ..
Hunting progresses too fast and we should integrate it into the existing tiers of gear we have in Haven.
On top of this change we can stop with the endless anti cheese mechanics that never work out.
-1 to this solution.
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abt79
- Posts: 1627
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein

