Flower menu looks terrible with many things open

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shubla
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Flower menu looks terrible with many things open

Post by shubla »

If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!
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Ysh
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Re: Flower menu looks terrible with many things open

Post by Ysh »

shubla wrote:If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!
You do have screenshot example?
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shubla
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Re: Flower menu looks terrible with many things open

Post by shubla »

Ysh wrote:
shubla wrote:If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!
You do have screenshot example?
Not anymore.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Granger
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Re: Flower menu looks terrible with many things open

Post by Granger »

This post has a suggestion on how the road mechanic could be reshaped to cut down the amount of flower items on road objects. Feel free to ignore the part about teleportation or not, it would still work without removing instant travel.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: Flower menu looks terrible with many things open

Post by shubla »

Granger wrote:This post has a suggestion on how the road mechanic could be reshaped to cut down the amount of flower items on road objects. Feel free to ignore the part about teleportation or not, it would still work without removing instant travel.
Please stop posting completely off topic stuff in this thread.
This is related to the flower menus looking bad when there are too many leaves/petals open. Nothing to do with road mechanics.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Granger
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Re: Flower menu looks terrible with many things open

Post by Granger »

So your point isn't the number of options but the way they are presented? You could have made that a bit more clear in the op where you've referred to roads explicitly.
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Re: Flower menu looks terrible with many things open

Post by jorb »

I agree.
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shubla
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Re: Flower menu looks terrible with many things open

Post by shubla »

Granger wrote:So your point isn't the number of options but the way they are presented? You could have made that a bit more clear in the op where you've referred to roads explicitly.
Kind of. If you have like a LOT of options, then they start overlapping each other and you can not really even see what they are, and the flower menu becomes unusable.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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shubla
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Re: Flower menu looks terrible with many things open

Post by shubla »

Image
I got an image of what it looks like
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Flower menu looks terrible with many things open

Post by Ysh »

shubla wrote:Image
I got an image of what it looks like
This is looks very terrible!
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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