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shubla
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Flower menu looks terrible with many things open
If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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Ysh
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Re: Flower menu looks terrible with many things open
You do have screenshot example?shubla wrote:If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shubla
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Re: Flower menu looks terrible with many things open
Not anymore.Ysh wrote:You do have screenshot example?shubla wrote:If you have a trail with maximum amount of places to travel to, and then travel along, connect and extend options, the flower menu looks very messy!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Granger
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Re: Flower menu looks terrible with many things open
This post has a suggestion on how the road mechanic could be reshaped to cut down the amount of flower items on road objects. Feel free to ignore the part about teleportation or not, it would still work without removing instant travel.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: Flower menu looks terrible with many things open
Please stop posting completely off topic stuff in this thread.Granger wrote:This post has a suggestion on how the road mechanic could be reshaped to cut down the amount of flower items on road objects. Feel free to ignore the part about teleportation or not, it would still work without removing instant travel.
This is related to the flower menus looking bad when there are too many leaves/petals open. Nothing to do with road mechanics.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Granger
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Re: Flower menu looks terrible with many things open
So your point isn't the number of options but the way they are presented? You could have made that a bit more clear in the op where you've referred to roads explicitly.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Flower menu looks terrible with many things open
I agree.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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shubla
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Re: Flower menu looks terrible with many things open
Kind of. If you have like a LOT of options, then they start overlapping each other and you can not really even see what they are, and the flower menu becomes unusable.Granger wrote:So your point isn't the number of options but the way they are presented? You could have made that a bit more clear in the op where you've referred to roads explicitly.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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shubla
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Re: Flower menu looks terrible with many things open

I got an image of what it looks like

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Ysh
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Re: Flower menu looks terrible with many things open
This is looks very terrible!shubla wrote:
I got an image of what it looks like
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.