Sidran wrote:Berz wrote:may be so, but i think if we do nothing ,we get nothing.
it`s not so hard to think a bit,and write your idea.So why don`t do so?
These are my suggestions. I made animation, application, drawn stuff to explain my ideas as best as I could. They might be bad but I havent even received short explanation or simple NO at least. Why would I bother to do the same 4th time? And I am patient guy.
Fog of waLL (hiding of enclosed areas) +anim
Proposed mechanics of claim intrusion (+updated inter. demo)
Give us sieve tool, please?
And these are just my ideas. Plenty of other valuable insights and suggestions got lost in jungle of Critique & Ideas. Plenty get resubmitted every 2 weeks because this thread is in mess. If I needed socializing Ill go out of my house not spend time in this thread.
You get my point?
I got it man.But i still think- the more ideas, the better.
theTrav wrote:Berz, panning has been brought up before, last I heard the devs thought it was a cool idea, and they'll possibly do that for rare minerals, and bog iron for... iron...
The poly metals bit I haven't seen before. It could go into the rest of the suggestions for making mining more interesting for sure. Personally I go more for visual / exploration stuff like ore seams and mines linked to the cave regions and multi level mines, but I'm sure there are people out there who are keen on the whole smelting / processing side of things.
I really hope so. As HH is a game focused on crafting, processing raw materials should be complex and use much crafting itself.
Only then trading will be revitalised. But then we need more stuff. As in current state, Who have for example iron mine, will have all kind of other things except
mb gold and silver. So devs should go one of two ways. Make some resources more accessible, or make a region-related system.
btw. I have an idea of "upgrading" raw materials q for example rising water q through distillation.
Is this a good idea,and should i make separate topic ?