Hearth geology:placer deposits and polymetals.

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Hearth geology:placer deposits and polymetals.

Postby Berz » Wed May 19, 2010 8:45 pm

Good morning\day\evening\night guys.

Usually i`m in read only behaviour in this forum,but now i have an idea and want to share it.

I.
Some info on the topic:

Placer deposit or placer is an accumulation of valuable minerals formed by deposition of dense mineral phases in a trap site. The name is from the Spanish word placer, meaning "alluvial sand"(so "placer" or "alluvial" deposit). Types of placer deposits include alluvium, eluvium, beach placers, and paleoplacers.
Placer materials must be both dense and resistant to weathering processes.

As you can see, the most obviously, exceptionally dense substances such as gold and some others will form placers where geochemical or phisical barriers are present.

So the idea is to make placer deposits of gold along the rivers of the world.
These placers will have different density and for reasons of balance should be relatively poor.
i suggest a new type(dimension) of gold : gold grain, which should be 1/100 of nugget or so,
a new item gold mining pan and new action to exactly mine gold from placers throughhttp://en.wikipedia.org/wiki/Gold_panning.
As i can see the process, it will have several stages:

-digging clay in a probable placer spot
-placing it in a pan
-gold panning( clay will be lost in a process with a chance(something like 10-15%) to leave grain or two in a pan)
(and this should probably be affected by dex)
-collecting grains(probably in a some kind of bag like a seedbag)
-smelting process to transform full bag of goldsand to nugget.
-PROFIT!

If implemented, this will have possible changes in gamplay:
-gold cost will go down a bit(not much anyway)
-clay deposits whith lower q clay will become more valuabele than just for bricks.(and i think it`s good)
-there will be 3 mechanisms of getting gold 1)being lucky(goldmine) 2)being good trader 3)being patient and hard-working.

II.
Polymetals.(not exactly)

Silver

The principal sources of silver are the ores of copper, copper-nickel, lead, and lead-zinc
Most silver is produced as a by-product of copper, gold, lead, and zinc refining.

As we have only copper, so the idea is much similiar whith gold grains.
Refining copper ore,should have a chance to leave not copper bar or rock, but silver grain too.(probability of this happening should be same or little less than of gold grain in clay)
Collecting and smelting in a nugget as written above in placer section.

If implemented, this will have possible changes in gamplay:
- same as gold( a bit less cost)
-more valuable copper mines(at present moment they are underrated)
-more ways to get silver(better gameplay IMHO)

That`s all. Waiting for discussion.


P.S. English is not my native language,so some words and phrases may not fit perfectly into text,but i hope,that essence of my idea is clear.
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Re: Hearth geology:placer deposits and polymetals.

Postby Blxz » Fri May 21, 2010 9:39 am

Nice. Lots of explanation that I imagine will go over some ppls heads, but interesting. I dunno how exact your geology is, but its a decent generalisation. I can just see the mass destruction of clay deposits if this were to be implemented. Your silver concept sounds nice though. Maybe if it was as rare as pearls? But then you would only get possible a few nuggets out of a whole mine. I'm not sure on this.
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Re: Hearth geology:placer deposits and polymetals.

Postby Berz » Fri May 21, 2010 1:29 pm

Blxz wrote:Nice. Lots of explanation that I imagine will go over some ppls heads, but interesting. I dunno how exact your geology is, but its a decent generalisation. I can just see the mass destruction of clay deposits if this were to be implemented. Your silver concept sounds nice though. Maybe if it was as rare as pearls? But then you would only get possible a few nuggets out of a whole mine. I'm not sure on this.


Wow! someone finally written something in this topic :)

About destroying clay deposits... when i`m doing geological exploration in HH( my job iRL ) i often find clay deposits q 18-20. If no settlement nearby ,they are nearly useless. So clay excavation in this deposits won`t hurt much.
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Re: Hearth geology:placer deposits and polymetals.

Postby Sarge » Fri May 21, 2010 2:44 pm

Again, my personal point of view is that trade is pretty much dead compared to what it could be due to the fact that just about everything can be obtained by anyone. If it wasn't for the bit of difficulty in obtaining metals atm and maybe how hard/tedious it is to make silk, trade would have been completely fucked.

I am therefore against any suggestion that makes all resources available to everyone.

And if you now ask "Then how the fuck am I supposed to get my hands on gold?" the answer is, not easily at all, again for the same reason. Because those that have gold only need a hand full of things, iron, silver, silk and one or two debateable others, the rest, they can get themselves. If there were more things they could not obtain freely, your odds would have increased that you may have been in a position to trade for it.

So again, less abundant resources obtainable everywhere and more regionality please.
factnfiction101 wrote:^I agree with this guy.
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Re: Hearth geology:placer deposits and polymetals.

Postby Blxz » Fri May 21, 2010 2:52 pm

Berz wrote:
Blxz wrote:Nice. Lots of explanation that I imagine will go over some ppls heads, but interesting. I dunno how exact your geology is, but its a decent generalisation. I can just see the mass destruction of clay deposits if this were to be implemented. Your silver concept sounds nice though. Maybe if it was as rare as pearls? But then you would only get possible a few nuggets out of a whole mine. I'm not sure on this.


Wow! someone finally written something in this topic :)

About destroying clay deposits... when i`m doing geological exploration in HH( my job iRL ) i often find clay deposits q 18-20. If no settlement nearby ,they are nearly useless. So clay excavation in this deposits won`t hurt much.


My job in real life too. Interesting. thats probably why I am the only person to comment on this thread. You went too much into detail, I doubt many people would read the whole thing.
The main problem with gold in clay is that I can imagine people destroying high quality clay deposits just for the chance of gold. I do like the panning for gold idea, and it has been discussed several times in this forum before. I don't think that sifting clay and losing the clay is a good idea though. But giving someone the chance to actually pan in alluvial deposits would be nice. Perhaps at locations on rivers using a separate skill and tool without digging clay. I would like to see the industry skill have more usefulness here as well by increaseing the chance for people with high industry to actually get a gold dust particle.

Even so, I think that unless the chance was insanely small this could far too easily be abused. truthfully I don't think the idea would work in-game. As nice and realistic as it sounds, it just would be too game breaking. What is needed is to make materials more difficult to obtain rather than easier to obtain. We need regionality, and goods that are only available to a few at one time and place to encourage trade. Again, there are many threads on that too. Nice idea, but won't work in-game.
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Re: Hearth geology:placer deposits and polymetals.

Postby Sidran » Fri May 21, 2010 2:53 pm

Berz wrote:Wow! someone finally written something in this topic :)


I noticed your thread. And I dont see a point in discussing anything non trivial when devs are unable or unwilling to organize this thread. Just browse it a bit and see how much energy was wasted on describing stuff. Huge majority of them left hanging in the air. No approval nor rejection from devs. My guess is that more and more people are aware of this and decide not to waste energy.
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Re: Hearth geology:placer deposits and polymetals.

Postby Berz » Fri May 21, 2010 8:59 pm

Ok. Though i think trade in world of HH is pretty much Fucked allready,i will agree with you guys.
Btw platinum forms alluvial deposits too,and it would be great to have metal,that can be get by panning and not by mining.
How about that?

Sidran wrote:
Berz wrote:Wow! someone finally written something in this topic :)


I noticed your thread. And I dont see a point in discussing anything non trivial when devs are unable or unwilling to organize this thread. Just browse it a bit and see how much energy was wasted on describing stuff. Huge majority of them left hanging in the air. No approval nor rejection from devs. My guess is that more and more people are aware of this and decide not to waste energy.


may be so, but i think if we do nothing ,we get nothing.
it`s not so hard to think a bit,and write your idea.So why don`t do so? ;)
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Re: Hearth geology:placer deposits and polymetals.

Postby Sidran » Fri May 21, 2010 9:51 pm

Berz wrote:may be so, but i think if we do nothing ,we get nothing.
it`s not so hard to think a bit,and write your idea.So why don`t do so? ;)


These are my suggestions. I made animation, application, drawn stuff to explain my ideas as best as I could. They might be bad but I havent even received short explanation or simple NO at least. Why would I bother to do the same 4th time? And I am patient guy.

Fog of waLL (hiding of enclosed areas) +anim
Proposed mechanics of claim intrusion (+updated inter. demo)
Give us sieve tool, please?

And these are just my ideas. Plenty of other valuable insights and suggestions got lost in jungle of Critique & Ideas. Plenty get resubmitted every 2 weeks because this thread is in mess. If I needed socializing Ill go out of my house not spend time in this thread.

You get my point?
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Re: Hearth geology:placer deposits and polymetals.

Postby theTrav » Sat May 22, 2010 2:51 am

Sidran, chill out dude, the devs have busy lives, and lots of forum posts to look at.
Try not to get upset if they don't give your idea special personal attention.
If you're writing it with the expectation that they're going to owe you a reply (or owe you anything really) then you're probably doing it for the wrong reasons, just enjoy the game instead.
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Re: Hearth geology:placer deposits and polymetals.

Postby theTrav » Sat May 22, 2010 2:56 am

Berz, panning has been brought up before, last I heard the devs thought it was a cool idea, and they'll possibly do that for rare minerals, and bog iron for... iron...

The poly metals bit I haven't seen before. It could go into the rest of the suggestions for making mining more interesting for sure. Personally I go more for visual / exploration stuff like ore seams and mines linked to the cave regions and multi level mines, but I'm sure there are people out there who are keen on the whole smelting / processing side of things.
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