Runestone text is unknown until you click on them. Even then, You don't know wich runestone's text it is. Server just sends messages to construct window with title 'Runestone' and with label containing some text.Jackard wrote:Is it possible to pull information for Parchment and Runestones and place the message into a mouseover tooltip, or does the game require that you click them
Game Client modified by Ender
Moderator: Phades
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Client modified by Ender
fuck
well, thanks anyhow
well, thanks anyhow
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Kaldo
- Posts: 125
- Joined: Fri Jan 28, 2011 12:26 pm
Re: Game Client modified by Ender
Every time I relog, my minimap position resets. Is it a known, ignored bug or should I do sth about it? 
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Game Client modified by Ender
There used to be set coordinates for every point, but this was essentially like having gps, and loftar made the clients change to a new random number every time you port, go outdoors, or log in.Kaldo wrote:Every time I relog, my minimap position resets. Is it a known, ignored bug or should I do sth about it?
Cheerleader
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Willvan
- Posts: 1
- Joined: Fri Feb 18, 2011 8:17 am
Re: Game Client modified by Ender
I am amazed at this client! It rivals what UO did with theirs. Good job!
I have a request it is a small but very nice navigation feature. Could you poll the mouse movement button maybe every 500 ms and check if the player is keeping it pressed down and adjust the movement path? Basically an autowalk.
thanks
I have a request it is a small but very nice navigation feature. Could you poll the mouse movement button maybe every 500 ms and check if the player is keeping it pressed down and adjust the movement path? Basically an autowalk.
thanks
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steveo28
- Posts: 29
- Joined: Mon Apr 05, 2010 5:41 pm
Re: Game Client modified by Ender
Thanks a lot man, I've been trying to get this thing to work forever and that line got it.Jahng wrote:Grable wrote:Same here, I used
And the command prompt just stays open like the pic that was posted above meCode: Select all
"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Users\zane\Desktop\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res pause
Just type this in.
"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
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Highneon
- Posts: 45
- Joined: Mon Jan 31, 2011 3:53 am
Re: Game Client modified by Ender
As I play does it save all of the tiles I've viewed and piece together a map?
World 5 Bottleneck!
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Yer
- Posts: 7
- Joined: Thu Feb 03, 2011 11:02 pm
Re: Game Client modified by Ender
I just tried this but it doesnt do anything; when I run it it doesnt seem to have any problem, but when I start H&H the client is the same, it hasnt changed anything.Jahng wrote: Just type this in.
"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
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Etep_ScUD
- Posts: 12
- Joined: Mon Jul 26, 2010 1:41 am
Re: Game Client modified by Ender
Are you on 64 bit?Yer wrote:I just tried this but it doesnt do anything; when I run it it doesnt seem to have any problem, but when I start H&H the client is the same, it hasnt changed anything.Jahng wrote: Just type this in.
"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
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happyface104
- Posts: 147
- Joined: Mon Jan 31, 2011 3:40 pm
Re: Game Client modified by Ender
Oh I see, thx. I finally got it to work. Stupid java. This is an amazing client though. Lags a bit more though.SacreDoom wrote:Your username is the error, sir.happyface104 wrote:
Now what do I do. Nothing happens after I continue. NOTHING HAPPENS. There doesn't seem to be an error, just...nothing
Le meme generation ecks dee <;^)
