Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Game Client modified by Ender

Post by EnderWiggin »

Jackard wrote:Is it possible to pull information for Parchment and Runestones and place the message into a mouseover tooltip, or does the game require that you click them

Runestone text is unknown until you click on them. Even then, You don't know wich runestone's text it is. Server just sends messages to construct window with title 'Runestone' and with label containing some text.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Client modified by Ender

Post by Jackard »

fuck

well, thanks anyhow
Kaldo
Posts: 125
Joined: Fri Jan 28, 2011 12:26 pm

Re: Game Client modified by Ender

Post by Kaldo »

Every time I relog, my minimap position resets. Is it a known, ignored bug or should I do sth about it? :)
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Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Game Client modified by Ender

Post by Onionfighter »

Kaldo wrote:Every time I relog, my minimap position resets. Is it a known, ignored bug or should I do sth about it? :)

There used to be set coordinates for every point, but this was essentially like having gps, and loftar made the clients change to a new random number every time you port, go outdoors, or log in.
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Willvan
Posts: 1
Joined: Fri Feb 18, 2011 8:17 am

Re: Game Client modified by Ender

Post by Willvan »

I am amazed at this client! It rivals what UO did with theirs. Good job!

I have a request it is a small but very nice navigation feature. Could you poll the mouse movement button maybe every 500 ms and check if the player is keeping it pressed down and adjust the movement path? Basically an autowalk.

thanks
steveo28
Posts: 29
Joined: Mon Apr 05, 2010 5:41 pm

Re: Game Client modified by Ender

Post by steveo28 »

Jahng wrote:
Grable wrote:Same here, I used

Code: Select all

"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Users\zane\Desktop\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
pause


And the command prompt just stays open like the pic that was posted above me




Just type this in.


"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res


Thanks a lot man, I've been trying to get this thing to work forever and that line got it.
Highneon
Posts: 45
Joined: Mon Jan 31, 2011 3:53 am

Re: Game Client modified by Ender

Post by Highneon »

As I play does it save all of the tiles I've viewed and piece together a map?
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Yer
Posts: 7
Joined: Thu Feb 03, 2011 11:02 pm

Re: Game Client modified by Ender

Post by Yer »

Jahng wrote:Just type this in.
"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res


I just tried this but it doesnt do anything; when I run it it doesnt seem to have any problem, but when I start H&H the client is the same, it hasnt changed anything.
Etep_ScUD
Posts: 12
Joined: Mon Jul 26, 2010 1:41 am

Re: Game Client modified by Ender

Post by Etep_ScUD »

Yer wrote:
Jahng wrote:Just type this in.
"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res


I just tried this but it doesnt do anything; when I run it it doesnt seem to have any problem, but when I start H&H the client is the same, it hasnt changed anything.


Are you on 64 bit?
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happyface104
Posts: 147
Joined: Mon Jan 31, 2011 3:40 pm

Re: Game Client modified by Ender

Post by happyface104 »

SacreDoom wrote:
happyface104 wrote:Image
Now what do I do. Nothing happens after I continue. NOTHING HAPPENS. There doesn't seem to be an error, just...nothing


Your username is the error, sir.

Oh I see, thx. I finally got it to work. Stupid java. This is an amazing client though. Lags a bit more though.
Le meme generation ecks dee <;^)

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