Stuff: Persistent Cadavers

Announcements about major changes in Haven & Hearth.
Paul191600
Posts: 27
Joined: Fri May 21, 2010 4:37 am

Re: Stuff: Persistent Cadavers

Post by Paul191600 »

Please people...persistent means that they won't disappear after a while. Just like human skeletons I presume?
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Tacheron
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Stuff: Persistent Cadavers

Post by Tacheron »

No decaying
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Zamte
Posts: 526
Joined: Sun Apr 04, 2010 2:12 am

Re: Stuff: Persistent Cadavers

Post by Zamte »

Immobile strongboxes is all well and fine until somebody's house decays with one inside, and it becomes permanently affixed to the ground beneath, barring the spot from being used again.

I'm all for them being limited, but immobile just isn't the answer. Perhaps add some new small 1 object cart (A wheelbarrow?) which works like the raft (you pull it around and right click objects you're standing in front of to load them) and this is the only way they can be moved. It wouldn't be able to enter mines, caves, or make any other similar transitions, and thus people couldn't use them to block entrances. This cart would also move at walk speed no matter what terrain, thus making it a good tradeoff for the normal cart on rough ground.
karmov
Posts: 72
Joined: Mon Mar 29, 2010 7:53 pm

Re: Stuff: Persistent Cadavers

Post by karmov »

Thank you for being able to put carcasses in boats, etc... I was a bit surprised when I first tried and found out I couldn't.

Persistent is great, but people are already littering with felled trees all around me... I get the feeling the forest is going to get a lot uglier with animal carcasses everywhere. I'm going to have to hire a cleaning service...
overshadowed
Posts: 11
Joined: Wed Jun 23, 2010 3:08 pm

Re: Stuff: Persistent Cadavers

Post by overshadowed »

karmov wrote:Thank you for being able to put carcasses in boats, etc... I was a bit surprised when I first tried and found out I couldn't.

Persistent is great, but people are already littering with felled trees all around me... I get the feeling the forest is going to get a lot uglier with animal carcasses everywhere. I'm going to have to hire a cleaning service...
More materials and food for the other players, I'm happy :D.
magius
Posts: 34
Joined: Tue May 25, 2010 1:25 am

Re: Stuff: Persistent Cadavers

Post by magius »

karmov wrote:Thank you for being able to put carcasses in boats, etc... I was a bit surprised when I first tried and found out I couldn't.

Persistent is great, but people are already littering with felled trees all around me... I get the feeling the forest is going to get a lot uglier with animal carcasses everywhere. I'm going to have to hire a cleaning service...
This will be alright for players like me who pull the wagon around and scavenge. i like to pick up all those trees and use them so i dont ruin my forest... that im in the middle of replanting.... heh. plus its an easier way to grab a bunch of bones for some glue if your a few short
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Sarchi
Posts: 2517
Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: Stuff: Persistent Cadavers

Post by Sarchi »

Anywho, when will the servers be back up?
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Stuff: Persistent Cadavers

Post by jorb »

A few new prayers.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
magius
Posts: 34
Joined: Tue May 25, 2010 1:25 am

Re: Stuff: Persistent Cadavers

Post by magius »

my minimap is still dead tho :( just sayin.
SlamBliss
Posts: 61
Joined: Sun Apr 18, 2010 9:33 am

Re: Stuff: Persistent Cadavers

Post by SlamBliss »

While I understand the reasoning behind the strongbox change, I am totally against it. I highly suggest looking in to an alternate solution, the idea of a permanently stationary small container is unappealing.
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