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Paul191600
- Posts: 27
- Joined: Fri May 21, 2010 4:37 am
Re: Stuff: Persistent Cadavers
Please people...persistent means that they won't disappear after a while. Just like human skeletons I presume?
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Stuff: Persistent Cadavers
No decaying
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Zamte
- Posts: 526
- Joined: Sun Apr 04, 2010 2:12 am
Re: Stuff: Persistent Cadavers
Immobile strongboxes is all well and fine until somebody's house decays with one inside, and it becomes permanently affixed to the ground beneath, barring the spot from being used again.
I'm all for them being limited, but immobile just isn't the answer. Perhaps add some new small 1 object cart (A wheelbarrow?) which works like the raft (you pull it around and right click objects you're standing in front of to load them) and this is the only way they can be moved. It wouldn't be able to enter mines, caves, or make any other similar transitions, and thus people couldn't use them to block entrances. This cart would also move at walk speed no matter what terrain, thus making it a good tradeoff for the normal cart on rough ground.
I'm all for them being limited, but immobile just isn't the answer. Perhaps add some new small 1 object cart (A wheelbarrow?) which works like the raft (you pull it around and right click objects you're standing in front of to load them) and this is the only way they can be moved. It wouldn't be able to enter mines, caves, or make any other similar transitions, and thus people couldn't use them to block entrances. This cart would also move at walk speed no matter what terrain, thus making it a good tradeoff for the normal cart on rough ground.
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karmov
- Posts: 72
- Joined: Mon Mar 29, 2010 7:53 pm
Re: Stuff: Persistent Cadavers
Thank you for being able to put carcasses in boats, etc... I was a bit surprised when I first tried and found out I couldn't.
Persistent is great, but people are already littering with felled trees all around me... I get the feeling the forest is going to get a lot uglier with animal carcasses everywhere. I'm going to have to hire a cleaning service...
Persistent is great, but people are already littering with felled trees all around me... I get the feeling the forest is going to get a lot uglier with animal carcasses everywhere. I'm going to have to hire a cleaning service...
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overshadowed
- Posts: 11
- Joined: Wed Jun 23, 2010 3:08 pm
Re: Stuff: Persistent Cadavers
More materials and food for the other players, I'm happykarmov wrote:Thank you for being able to put carcasses in boats, etc... I was a bit surprised when I first tried and found out I couldn't.
Persistent is great, but people are already littering with felled trees all around me... I get the feeling the forest is going to get a lot uglier with animal carcasses everywhere. I'm going to have to hire a cleaning service...
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magius
- Posts: 34
- Joined: Tue May 25, 2010 1:25 am
Re: Stuff: Persistent Cadavers
This will be alright for players like me who pull the wagon around and scavenge. i like to pick up all those trees and use them so i dont ruin my forest... that im in the middle of replanting.... heh. plus its an easier way to grab a bunch of bones for some glue if your a few shortkarmov wrote:Thank you for being able to put carcasses in boats, etc... I was a bit surprised when I first tried and found out I couldn't.
Persistent is great, but people are already littering with felled trees all around me... I get the feeling the forest is going to get a lot uglier with animal carcasses everywhere. I'm going to have to hire a cleaning service...
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Stuff: Persistent Cadavers
Anywho, when will the servers be back up?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Stuff: Persistent Cadavers
A few new prayers.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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magius
- Posts: 34
- Joined: Tue May 25, 2010 1:25 am
Re: Stuff: Persistent Cadavers
my minimap is still dead tho
just sayin.
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SlamBliss
- Posts: 61
- Joined: Sun Apr 18, 2010 9:33 am
Re: Stuff: Persistent Cadavers
While I understand the reasoning behind the strongbox change, I am totally against it. I highly suggest looking in to an alternate solution, the idea of a permanently stationary small container is unappealing.
