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Reeyfer
- Posts: 183
- Joined: Tue May 11, 2010 10:03 pm
Re: Stuff: Persistent Cadavers
Are there any recipes for pigs yet? I assume their main purpose is going to be for meat, so hopefully they will do something better than average (sorta like cows w/ cheese). I'm out looking for some now
But yeah i really hope they have some nice boosts w/ their meat and/or they breed really quickly. I'm guessing the recipes haven't been added yet.
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PieNinja
- Posts: 10
- Joined: Wed Jun 16, 2010 3:42 am
Re: Stuff: Persistent Cadavers
So are these new pig things aggressive, or not? Not that it matters either way for most people, I just want to know if I should run for my noobish life if I see something pink and oinking.
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GusHobbleton
- Posts: 4
- Joined: Wed May 19, 2010 10:17 pm
Re: Stuff: Persistent Cadavers
Same deal as cows and sheep.
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martinuzz
- Posts: 381
- Joined: Sat Dec 19, 2009 12:41 pm
Re: Stuff: Persistent Cadavers
I guess this immobile strongbox thing will be changed again once devs start getting 20 PMs a day, from people whose gates have been strongbox-griefed.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Stuff: Persistent Cadavers
Grrr. *mumble mummble*
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Stuff: Persistent Cadavers
Griefboxes were always immovable by anyone other than the original greifers, so this change makes little difference for the griefees. If it's outside you can use a ram to break it open, can't you?martinuzz wrote:I guess this immobile strongbox thing will be changed again once devs start getting 20 PMs a day, from people whose gates have been strongbox-griefed.
Will strongboxes be buildable in cellars now? That's where they belong IMHO, but so far you'd had to build them upstairs and carry them down, and that will soon be impossible.
Finally, yay to persistent dead animals! I've lost far too many lvl x bear corpses to crashes and server reebots.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Stuff: Persistent Cadavers
Cellars have same flags as mines from what I understand, so I'd assume no unless they're buildable in mines.spectacle wrote:Griefboxes were always immovable by anyone other than the original greifers, so this change makes little difference for the griefees. If it's outside you can use a ram to break it open, can't you?martinuzz wrote:I guess this immobile strongbox thing will be changed again once devs start getting 20 PMs a day, from people whose gates have been strongbox-griefed.
Will strongboxes be buildable in cellars now? That's where they belong IMHO, but so far you'd had to build them upstairs and carry them down, and that will soon be impossible.
Finally, yay to persistent dead animals! I've lost far too many lvl x bear corpses to crashes and server reebots.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Stuff: Persistent Cadavers
You have to tame boars to get pigs. Damn trolls...
Just got a female
Just got a female
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Reeyfer
- Posts: 183
- Joined: Tue May 11, 2010 10:03 pm
Re: Stuff: Persistent Cadavers
You're serious?
I've been looking on mudflats for pigs
I've been looking on mudflats for pigs
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Stuff: Persistent Cadavers
I spentabout 2~3 hours doing so, until I decided to just tame a friggin' boar to TEST first hand. = =;
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