Stuff: Persistent Cadavers

Announcements about major changes in Haven & Hearth.
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Reeyfer
Posts: 183
Joined: Tue May 11, 2010 10:03 pm

Re: Stuff: Persistent Cadavers

Post by Reeyfer »

Are there any recipes for pigs yet? I assume their main purpose is going to be for meat, so hopefully they will do something better than average (sorta like cows w/ cheese). I'm out looking for some now :) But yeah i really hope they have some nice boosts w/ their meat and/or they breed really quickly. I'm guessing the recipes haven't been added yet.
PieNinja
Posts: 10
Joined: Wed Jun 16, 2010 3:42 am

Re: Stuff: Persistent Cadavers

Post by PieNinja »

So are these new pig things aggressive, or not? Not that it matters either way for most people, I just want to know if I should run for my noobish life if I see something pink and oinking.
GusHobbleton
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Joined: Wed May 19, 2010 10:17 pm

Re: Stuff: Persistent Cadavers

Post by GusHobbleton »

Same deal as cows and sheep.
martinuzz
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Re: Stuff: Persistent Cadavers

Post by martinuzz »

I guess this immobile strongbox thing will be changed again once devs start getting 20 PMs a day, from people whose gates have been strongbox-griefed.
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DatOneGuy
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Re: Stuff: Persistent Cadavers

Post by DatOneGuy »

Grrr. *mumble mummble*
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spectacle
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Re: Stuff: Persistent Cadavers

Post by spectacle »

martinuzz wrote:I guess this immobile strongbox thing will be changed again once devs start getting 20 PMs a day, from people whose gates have been strongbox-griefed.
Griefboxes were always immovable by anyone other than the original greifers, so this change makes little difference for the griefees. If it's outside you can use a ram to break it open, can't you?

Will strongboxes be buildable in cellars now? That's where they belong IMHO, but so far you'd had to build them upstairs and carry them down, and that will soon be impossible.

Finally, yay to persistent dead animals! I've lost far too many lvl x bear corpses to crashes and server reebots.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
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DatOneGuy
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Re: Stuff: Persistent Cadavers

Post by DatOneGuy »

spectacle wrote:
martinuzz wrote:I guess this immobile strongbox thing will be changed again once devs start getting 20 PMs a day, from people whose gates have been strongbox-griefed.
Griefboxes were always immovable by anyone other than the original greifers, so this change makes little difference for the griefees. If it's outside you can use a ram to break it open, can't you?

Will strongboxes be buildable in cellars now? That's where they belong IMHO, but so far you'd had to build them upstairs and carry them down, and that will soon be impossible.

Finally, yay to persistent dead animals! I've lost far too many lvl x bear corpses to crashes and server reebots.
Cellars have same flags as mines from what I understand, so I'd assume no unless they're buildable in mines.
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DatOneGuy
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Re: Stuff: Persistent Cadavers

Post by DatOneGuy »

You have to tame boars to get pigs. Damn trolls...

Just got a female
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Reeyfer
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Re: Stuff: Persistent Cadavers

Post by Reeyfer »

You're serious?

I've been looking on mudflats for pigs
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DatOneGuy
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Re: Stuff: Persistent Cadavers

Post by DatOneGuy »

I spentabout 2~3 hours doing so, until I decided to just tame a friggin' boar to TEST first hand. = =;
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