Keybelt.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Reimad
Posts: 201
Joined: Sun Jun 20, 2010 9:30 am

Keybelt.

Post by Reimad »

First off, I love this game! It has so much potential!

Secondly, I noticed the "poor man's belt" doesn't have a practical use yet. I also am kinda annoyed (well, not really annoyed.. but yeah) by having a key(ring) in my inventory.. Why not hang the keyring on your belt and save you the inventory slot?
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Darkren
Posts: 364
Joined: Wed Feb 03, 2010 5:36 pm

Re: Keybelt.

Post by Darkren »

This has been suggested before.

This needs to be implemented, damn it. I never carry keys around, but this would give some incentive for me to carry around those "mystery keys" I've picked up over time.
Jackard wrote:moral of the story - the 'aesop', if you will -

all germans are evil
SilverWolf
Posts: 6
Joined: Sat Jun 19, 2010 6:14 pm

Re: Keybelt.

Post by SilverWolf »

Yep, that would be quite useful...
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Uriel
Posts: 766
Joined: Fri May 28, 2010 5:00 pm

Re: Keybelt.

Post by Uriel »

this subject is dead, but idea is stil great q;
Gilbertus
Posts: 174
Joined: Thu Jun 03, 2010 4:29 pm
Location: Poland

Re: Keybelt.

Post by Gilbertus »

Wearable keys sound cool.
Alternatively there can be option on item in inventory to lock them down so they cant be transferred to other storage by shift + mouse wheel.
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Darkren
Posts: 364
Joined: Wed Feb 03, 2010 5:36 pm

Re: Keybelt.

Post by Darkren »

Uriel wrote:this subject is dead, but idea is stil great q;
This subject is dead because this has been suggested FIVE FUCKING BILLION* TIMES BEFORE. There are far more detailed threads out there that suggest far more than just "lol keybelt, for like, keys, yeah".

* Approximate number figure, +/- 4,000,000,000
Jackard wrote:moral of the story - the 'aesop', if you will -

all germans are evil

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