First off, I love this game! It has so much potential!
Secondly, I noticed the "poor man's belt" doesn't have a practical use yet. I also am kinda annoyed (well, not really annoyed.. but yeah) by having a key(ring) in my inventory.. Why not hang the keyring on your belt and save you the inventory slot?
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Darkren
- Posts: 364
- Joined: Wed Feb 03, 2010 5:36 pm
Re: Keybelt.
This has been suggested before.
This needs to be implemented, damn it. I never carry keys around, but this would give some incentive for me to carry around those "mystery keys" I've picked up over time.
This needs to be implemented, damn it. I never carry keys around, but this would give some incentive for me to carry around those "mystery keys" I've picked up over time.
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
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SilverWolf
- Posts: 6
- Joined: Sat Jun 19, 2010 6:14 pm
Re: Keybelt.
Yep, that would be quite useful...
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Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Keybelt.
this subject is dead, but idea is stil great q;
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Gilbertus
- Posts: 174
- Joined: Thu Jun 03, 2010 4:29 pm
- Location: Poland
Re: Keybelt.
Wearable keys sound cool.
Alternatively there can be option on item in inventory to lock them down so they cant be transferred to other storage by shift + mouse wheel.
Alternatively there can be option on item in inventory to lock them down so they cant be transferred to other storage by shift + mouse wheel.
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Darkren
- Posts: 364
- Joined: Wed Feb 03, 2010 5:36 pm
Re: Keybelt.
This subject is dead because this has been suggested FIVE FUCKING BILLION* TIMES BEFORE. There are far more detailed threads out there that suggest far more than just "lol keybelt, for like, keys, yeah".Uriel wrote:this subject is dead, but idea is stil great q;
* Approximate number figure, +/- 4,000,000,000
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil