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Flammablegelatin
- Posts: 6
- Joined: Mon Jul 13, 2009 1:43 am
Weapon Damage
How does weapon damage work? Is it intended that my militia sword should be doing the exact same damage my stone axe does?
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Weapon Damage
I wasn't sure about this but yeah incredibly lame. I think all swords need a slight boost.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Weapon Damage
That depends solely on your strength.
I could tell you the formula for weapon damage, but I don't know if Loftar or Jorb wants me to.
Edit: It shouldn't be too hard to figure it out, though. ;)
I could tell you the formula for weapon damage, but I don't know if Loftar or Jorb wants me to.
Edit: It shouldn't be too hard to figure it out, though. ;)
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Flammablegelatin
- Posts: 6
- Joined: Mon Jul 13, 2009 1:43 am
Re: Weapon Damage
Still...with any given strength value a sword should that needs wrought iron should do more than an axe that needs a stone and a branch.
If not, what is the point of the various weapons, if strength is the only determining factor in damage?
If not, what is the point of the various weapons, if strength is the only determining factor in damage?
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Weapon Damage
Stone axes ARE incredibly inaccurate, which makes quite the difference, honestly.
The steel swords do more damage than the wrought iron swords, and the B12 battleaxe does a LOT more damage... but it's two-handed.
The steel swords do more damage than the wrought iron swords, and the B12 battleaxe does a LOT more damage... but it's two-handed.
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Weapon Damage
Does it at least have a better chance to hit, or improved weapon speed, or some such?Flammablegelatin wrote:Still...with any given strength value a sword should that needs wrought iron should do more than an axe that needs a stone and a branch.
If not, what is the point of the various weapons, if strength is the only determining factor in damage?
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Weapon Damage
What I would like to see is some randomness to weapon damage and perhaps different intervals for different weapons.
Axes, for example, could have a larger interval of damage while swords strikes could do more even damage.
Axes, for example, could have a larger interval of damage while swords strikes could do more even damage.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Weapon Damage
don't you think that would nerf battle axes in a way? I'd feel weak if i missed alot and hit for the lowest damage possible because i am unlucky. On top of that you can't dodge without spending lp on two fighting styles.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Weapon Damage
No, I don't, since the dps would still be the same.sami1337 wrote:don't you think that would nerf battle axes in a way?
Regarding that, a new maneuver for parrying will probably be implemented at some point.sami1337 wrote:On top of that you can't dodge without spending lp on two fighting styles.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Weapon Damage
Personally I think the base damage of battle axes should be low and the effect of strength be high.
Chance to hit should also be low because you're swinging a big bloody axe around, as opposed to the faster strikes of a sword.
Chance to hit should also be low because you're swinging a big bloody axe around, as opposed to the faster strikes of a sword.