Weapon Damage

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Flammablegelatin
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Weapon Damage

Post by Flammablegelatin »

How does weapon damage work? Is it intended that my militia sword should be doing the exact same damage my stone axe does?
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sami1337
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Re: Weapon Damage

Post by sami1337 »

I wasn't sure about this but yeah incredibly lame. I think all swords need a slight boost.
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kaka
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Re: Weapon Damage

Post by kaka »

That depends solely on your strength.

I could tell you the formula for weapon damage, but I don't know if Loftar or Jorb wants me to.

Edit: It shouldn't be too hard to figure it out, though. ;)
Flammablegelatin
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Re: Weapon Damage

Post by Flammablegelatin »

Still...with any given strength value a sword should that needs wrought iron should do more than an axe that needs a stone and a branch.

If not, what is the point of the various weapons, if strength is the only determining factor in damage?
Malicus
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Re: Weapon Damage

Post by Malicus »

Stone axes ARE incredibly inaccurate, which makes quite the difference, honestly.

The steel swords do more damage than the wrought iron swords, and the B12 battleaxe does a LOT more damage... but it's two-handed.
kobnach
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Re: Weapon Damage

Post by kobnach »

Flammablegelatin wrote:Still...with any given strength value a sword should that needs wrought iron should do more than an axe that needs a stone and a branch.

If not, what is the point of the various weapons, if strength is the only determining factor in damage?
Does it at least have a better chance to hit, or improved weapon speed, or some such?
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kaka
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Re: Weapon Damage

Post by kaka »

What I would like to see is some randomness to weapon damage and perhaps different intervals for different weapons.
Axes, for example, could have a larger interval of damage while swords strikes could do more even damage.
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sami1337
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Re: Weapon Damage

Post by sami1337 »

don't you think that would nerf battle axes in a way? I'd feel weak if i missed alot and hit for the lowest damage possible because i am unlucky. On top of that you can't dodge without spending lp on two fighting styles.
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kaka
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Re: Weapon Damage

Post by kaka »

sami1337 wrote:don't you think that would nerf battle axes in a way?
No, I don't, since the dps would still be the same.
sami1337 wrote:On top of that you can't dodge without spending lp on two fighting styles.
Regarding that, a new maneuver for parrying will probably be implemented at some point.
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theTrav
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Re: Weapon Damage

Post by theTrav »

Personally I think the base damage of battle axes should be low and the effect of strength be high.
Chance to hit should also be low because you're swinging a big bloody axe around, as opposed to the faster strikes of a sword.

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