Ideas
- Make a section where newcomers can introduce themselves and have villagers a chance to recruit members
- Should be able to mow the grass or something like it to cut the weeds(not plowing it turns the ground to brown)
- Improve quality of the animals
- Should be able to have up to 2 or 3 hearth fires
Changes
- You should be able to move the cupboard.
- Every time i go into my cabin and come back out, the weeds are moved in different places and some are attached to my cabin :\
- Should be able to move your hearth fire
~ill updtate this every time i see something that would make this game better :]~
~updated dates~
.:7/23/10:.
.:7/24/10:.
.:7/25/10:.
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Kazekage
- Posts: 16
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Ideas/changes
Last edited by Kazekage on Mon Jul 26, 2010 2:54 am, edited 6 times in total.

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Granger
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Re: Ideas/changes
Exists.Kazekage wrote:- Make a section where newcomers can introduce themselves and have villagers a chance to recruit members
Possible if cupboard is empty.- You should be able to move the cupboard.
These are purely decorative, but they are dependent on expl*perc (which is imho nonsense for non-interactable stuff).- Every time i go into my cabin and come back out, the weeds are moved in different places and some are attached to my cabin :\
The random generator placing them should be seeded with a fixed value, and they should be independent on avatar skills, so that they stay and are the same for all players.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Ideas/changes
It used to be based on tile coordinates, but I believe we accidentally lost that some time ago. It should be re-fixed.Granger wrote:The random generator placing them should be seeded with a fixed value, and they should be independent on avatar skills, so that they stay and are the same for all players.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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Kazekage
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Re: Ideas/changes
jorb wrote:It used to be based on tile coordinates, but I believe we accidentally lost that some time ago. It should be re-fixed.Granger wrote:The random generator placing them should be seeded with a fixed value, and they should be independent on avatar skills, so that they stay and are the same for all players.
alright thx
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DatOneGuy
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Re: Ideas/changes
Make a new one. Making a new hearthfire turns your old one into a pile of wood.Kazekage wrote:- Should be able to move your hearth fire
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Granger
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Re: Ideas/changes
plow, plant grass.Kazekage wrote:- Should be able to mow the grass or something like it to cut the weeds(not plowing it turns the ground to brown)
travel to mordor- Improve quality of the animals
stupid idea, won't happen.- Should get at least 1 LifePoint for chipping a stone
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Kazekage
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Re: Ideas/changes
plow, plant grass.Granger wrote:Kazekage wrote:- Should be able to mow the grass or something like it to cut the weeds(not plowing it turns the ground to brown)
the grass isnt the same as the landscape.

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murphylawson
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Re: Ideas/changes
that's the point, grass spawns animals and herbs, the same as a moor, but it doesn't grow weeds, which makes it a nice lawn material.
Bigzion wrote:Swimming.ForumIdentity wrote:Since cutlery got nerfed, what's a good way to gain LP besides buckets?