Ideas/changes

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Kazekage
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Ideas/changes

Post by Kazekage »

Ideas
- Make a section where newcomers can introduce themselves and have villagers a chance to recruit members
- Should be able to mow the grass or something like it to cut the weeds(not plowing it turns the ground to brown)
- Improve quality of the animals
- Should be able to have up to 2 or 3 hearth fires

Changes
- You should be able to move the cupboard.
- Every time i go into my cabin and come back out, the weeds are moved in different places and some are attached to my cabin :\
- Should be able to move your hearth fire

~ill updtate this every time i see something that would make this game better :]~

~updated dates~
.:7/23/10:.
.:7/24/10:.
.:7/25/10:.
Last edited by Kazekage on Mon Jul 26, 2010 2:54 am, edited 6 times in total.
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Granger
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Re: Ideas/changes

Post by Granger »

Kazekage wrote:- Make a section where newcomers can introduce themselves and have villagers a chance to recruit members
Exists.
- You should be able to move the cupboard.
Possible if cupboard is empty.
- Every time i go into my cabin and come back out, the weeds are moved in different places and some are attached to my cabin :\
These are purely decorative, but they are dependent on expl*perc (which is imho nonsense for non-interactable stuff).

The random generator placing them should be seeded with a fixed value, and they should be independent on avatar skills, so that they stay and are the same for all players.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Ideas/changes

Post by jorb »

Granger wrote:The random generator placing them should be seeded with a fixed value, and they should be independent on avatar skills, so that they stay and are the same for all players.
It used to be based on tile coordinates, but I believe we accidentally lost that some time ago. It should be re-fixed. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Kazekage
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Re: Ideas/changes

Post by Kazekage »

jorb wrote:
Granger wrote:The random generator placing them should be seeded with a fixed value, and they should be independent on avatar skills, so that they stay and are the same for all players.
It used to be based on tile coordinates, but I believe we accidentally lost that some time ago. It should be re-fixed. :)

alright thx

~updated~
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DatOneGuy
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Re: Ideas/changes

Post by DatOneGuy »

Kazekage wrote:- Should be able to move your hearth fire
Make a new one. Making a new hearthfire turns your old one into a pile of wood.
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Granger
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Re: Ideas/changes

Post by Granger »

Kazekage wrote:- Should be able to mow the grass or something like it to cut the weeds(not plowing it turns the ground to brown)
plow, plant grass.
- Improve quality of the animals
travel to mordor
- Should get at least 1 LifePoint for chipping a stone
stupid idea, won't happen.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Kazekage
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Re: Ideas/changes

Post by Kazekage »

Granger wrote:
Kazekage wrote:- Should be able to mow the grass or something like it to cut the weeds(not plowing it turns the ground to brown)
plow, plant grass.

the grass isnt the same as the landscape.
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murphylawson
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Re: Ideas/changes

Post by murphylawson »

that's the point, grass spawns animals and herbs, the same as a moor, but it doesn't grow weeds, which makes it a nice lawn material.
Bigzion wrote:
ForumIdentity wrote:Since cutlery got nerfed, what's a good way to gain LP besides buckets?
Swimming.

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