I don't know if this has been considered before, you could make happiness change your LP learning rate, say 100% happy = +20% learning and 100% unhappy = -20% learning. I think this makes sense because if you enjoy what you're doing you're more likely to take something useful away from it.
The only problem I see with making this change (not that I've thought out all of the implications) is that there aren't many things that alter your happiness yet.
discuss
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Coriander
- Posts: 277
- Joined: Sat Jun 06, 2009 10:52 pm
- Location: minnesota
Re: happiness
Intriguing idea; the activities that affect happiness could be reflective of the character build. For instance, mining should make a full industry build type happy full nature plants a smile on the farmer's face (pun intended). Politicians lose happiness if the community is generally unhappy, stuff like that.
And a solo player or any character in Mordor should be happy just to be alive.
And a solo player or any character in Mordor should be happy just to be alive.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: happiness
happiness should be tied to your forum account and it should lower with each successive post you make
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: happiness
And rise with each troll post you make?Jackard wrote:happiness should be tied to your forum account and it should lower with each successive post you make
sounds like a bad plan.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: happiness
i said posts
all of them
all of them
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: happiness
I think your happiness just went up. ; )sami1337 wrote:And rise with each troll post you make?Jackard wrote:happiness should be tied to your forum account and it should lower with each successive post you make
sounds like a bad plan.
Mine too?
i guess they never miss huh
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: happiness
I'm kind of against happiness, if only because I feel it's my character, and if he happens to hate killing animals and loves communing with the fields, that's my decision and he shouldn't have -100% happiness because he's doing what he "likes".
Surprise.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: happiness
YOU MONSTER!Peter wrote:I'm kind of against happiness.
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Krantarin
- Posts: 362
- Joined: Tue Jun 02, 2009 4:29 am
Re: happiness
If happiness is linked to beliefs, you are deciding what your character likes.Peter wrote:I'm kind of against happiness, if only because I feel it's my character, and if he happens to hate killing animals and loves communing with the fields, that's my decision and he shouldn't have -100% happiness because he's doing what he "likes".
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: happiness
this would be neatKrantarin wrote:If happiness is linked to beliefs
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”