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TITANBASEBALL
- Posts: 18
- Joined: Mon Jun 28, 2010 8:27 pm
Crouched Mode
I propose that there should be another "stance" (for lack of a better word) added to the game. If you go into the mode "Crouch" (clickable as with the run speeds), you get an instant stealth bonus (to be determined) and your hearthling goes into a hunched over position. However, while in crouch mode, you can only move at crawl speed, so it cannot be abused by thieves wanting to constantly be in this mode. This mode would be useful for those roleplaying thieves, as their stealth would get a buff when they steal things in crouched mode. Plus, who wouldnt want to hide in a field of wheat dressed as death and scare your village-mates?
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melzar
- Posts: 97
- Joined: Tue Aug 10, 2010 7:17 pm
Re: Crouched Mode
have you tried *i leap into the field of wheat. the night is cool and still and i prowl through the grain like a tiger stalking its prey*
all roleplayers need is imagination.
all roleplayers need is imagination.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Crouched Mode
But that would make their to be yet another form of every pants made or making. Making more stuff makes Dev's sad ):
Besides stealth has almost no use in this game anyway, All a ranger has to do, is walk back and forth and, eventually scents.
Besides stealth has almost no use in this game anyway, All a ranger has to do, is walk back and forth and, eventually scents.





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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Crouched Mode
This
It would/could make sens if that buff would be used when moving around in unfriendly territory's. (But not just entering: Walk up to, Crouch, Enter, Stand, Continue ...)
[sent => scent]
is not excludingwhile in crouch mode, you can only move at crawl speed
, unless you can't move while crouched.so it cannot be abused by thieves wanting to constantly be in this mode.
For the act of stealing is would not make sens. (Walk up to, Crouch, Steal, Stand, Next target, ...)as their stealth would get a buff when they steal things in crouched mode
It would/could make sens if that buff would be used when moving around in unfriendly territory's. (But not just entering: Walk up to, Crouch, Enter, Stand, Continue ...)
Thats only for the detection of a scent. Scent's also have a Q value if I'm correct.(?)All a ranger has to do, is walk back and forth and, eventually scents.
[sent => scent]
Last edited by mvgulik on Wed Aug 18, 2010 8:28 pm, edited 3 times in total.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Crouched Mode
You are incorrect.mvgulik wrote:Thats only for the detection of a sent. Sent's also have a Q value if I'm correct.(?)
Also, scents has a "c" after the first letter. Its not sents, its scents.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Crouched Mode
Ok, Q might be the wrong label. But what is that number that is attached to a collected scent then. (I'm sure is has a number.)rye130 wrote:You are incorrect.mvgulik wrote:Thats only for the detection of a scent. Scent's also have a Q value if I'm correct.(?)
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Crouched Mode
Right. Bad selective memory on my part.
And that usage number is not related in any way to any character skills? (If not => + "Besides stealth has almost no use in this game anyway".)
And that usage number is not related in any way to any character skills? (If not => + "Besides stealth has almost no use in this game anyway".)
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