Gauteamus wrote:If someone feels the need to have their goods protected, I am sure Laketown is willing to lend them store space with guarantees (for a small compensation).
Well sort of like "guarantees*"
*All goods are stored behind 3 levels of protection
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
This won't work until combat is rebalanced and we don't have any more ludicrously strong players that can bring down any protection you can bring up.
Bringing down a brick wall should need teamwork and coordination, not several months of poopsocking.
Coldsteel wrote:or even a siege weapon like a battering ram or catapult to launch those giant boulders with
That's actually a wonderful idea. Make the siege weapon expensive enough, and make it so that you need several people to move it/operate it, and you've got a winner.
Yeah it should be a resource hog. But i don't think this should be the only route in. Once further refinement of black arts makes it in there should be a method for the sneaky ones among us to perhaps decay a walls hp faster over time. Perhaps something like a fire at the base of the wall.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
Or a rope/ladder. You don't -need- to take down a wall to get past it. In fact, a siege tower would be more effective than a battering ram or trebuchet.
Oh, right, if the devs were to implement a 'sneaky' way of entering, I would hope to god they implemented AI run archery towers at the same time. Unbalanced ftmfl.