-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Adding number space for crafting tab
I think it'd be nifty for cooking. Let's say I want to make some bread, pumpkin bread and pumpkin pie. Craft all would end up using too much stuff for one product. Sure, I can just take no more flour than I need for one set of doughs, but it's more comfortable to open that cupboard just once.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Adding number space for crafting tab
Speaking of which, what if you could use tables and stuff for crafting? So you don't even need to transfer the mats to your inventory in the first place, you just use whatever is available.Potjeh wrote:Sure, I can just take no more flour than I need for one set of doughs, but it's more comfortable to open that cupboard just once.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Adding number space for crafting tab
Crafting tables are something that I've thought a great deal about. They could have slots for useful tools that we can't really justify having as equipment as well.Jackard wrote:Speaking of which, what if you could use tables and stuff for crafting? So you don't even need to transfer the mats to your inventory in the first place, you just use whatever is available.Potjeh wrote:Sure, I can just take no more flour than I need for one set of doughs, but it's more comfortable to open that cupboard just once.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Adding number space for crafting tab
that would be niceJackard wrote:Speaking of which, what if you could use tables and stuff for crafting? So you don't even need to transfer the mats to your inventory in the first place, you just use whatever is available.Potjeh wrote:Sure, I can just take no more flour than I need for one set of doughs, but it's more comfortable to open that cupboard just once.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Adding number space for crafting tab
like an automatic "take that stuff out of the cupboard, make it, put it right back in that cupboard, shits done" type deal sounds simple enough for players to quickly pick up on
or a more complicated way would be to extend the symbel table from dining-only to crafting in general...
merge symbel tables and herb tables into a single object, its purpose and benefits defined by what tools the player places on it. Ex. herbs could have things like jars, a mortal and pestle, etc.

or a more complicated way would be to extend the symbel table from dining-only to crafting in general...
merge symbel tables and herb tables into a single object, its purpose and benefits defined by what tools the player places on it. Ex. herbs could have things like jars, a mortal and pestle, etc.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Adding number space for crafting tab
I definitely like the idea of Table just being more generic and working as a tooltable as well (perhaps being modular? eh? eh? put 2 tables together and get a tool 'bench'? eh? eh?) but I really like the Herbalist table 'as is', it's one of the things I think doesn't need any change really.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: Adding number space for crafting tab
+1 for a symbel-table like workbench/generic table. It would be fun to see rolling pins and scrapers and knives and sieves as tools that would be added just like the symbel items, and they'd let you do various things like baking, crafting, hide preparation, etc. Maybe depending on what tools you have loaded in the table, that would determine what options show up on a flower menu? And those options would operate on whatever applicable materials are in the lower "inventory" of the table.
D1G's idea of linked workbenches would be SWEET in that case! Load your tools into one table, and load all of the linked tables up with materials, etc. etc.
D1G's idea of linked workbenches would be SWEET in that case! Load your tools into one table, and load all of the linked tables up with materials, etc. etc.
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Adding number space for crafting tab
Hell yeah I'd love seeing some of those tools I'm tired of all foods just using 'cauldron', I don't make salad in a cauldronZirikana wrote:+1 for a symbel-table like workbench/generic table. It would be fun to see rolling pins and scrapers and knives and sieves as tools that would be added just like the symbel items, and they'd let you do various things like baking, crafting, hide preparation, etc. Maybe depending on what tools you have loaded in the table, that would determine what options show up on a flower menu? And those options would operate on whatever applicable materials are in the lower "inventory" of the table.
D1G's idea of linked workbenches would be SWEET in that case! Load your tools into one table, and load all of the linked tables up with materials, etc. etc.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Adding number space for crafting tab
it would probably be pretty complicated to code that. but that would Own.Zirikana wrote:+1 for a symbel-table like workbench/generic table. It would be fun to see rolling pins and scrapers and knives and sieves as tools that would be added just like the symbel items, and they'd let you do various things like baking, crafting, hide preparation, etc. Maybe depending on what tools you have loaded in the table, that would determine what options show up on a flower menu? And those options would operate on whatever applicable materials are in the lower "inventory" of the table.
D1G's idea of linked workbenches would be SWEET in that case! Load your tools into one table, and load all of the linked tables up with materials, etc. etc.
you do if you're steaming beetroot leaves to wilt themDatOneGuy wrote: Hell yeah I'd love seeing some of those tools I'm tired of all foods just using 'cauldron', I don't make salad in a cauldron
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Adding number space for crafting tab
sabinati wrote:it would probably be pretty complicated to code that. but that would Own.Zirikana wrote:+1 for a symbel-table like workbench/generic table. It would be fun to see rolling pins and scrapers and knives and sieves as tools that would be added just like the symbel items, and they'd let you do various things like baking, crafting, hide preparation, etc. Maybe depending on what tools you have loaded in the table, that would determine what options show up on a flower menu? And those options would operate on whatever applicable materials are in the lower "inventory" of the table.
D1G's idea of linked workbenches would be SWEET in that case! Load your tools into one table, and load all of the linked tables up with materials, etc. etc.
you do if you're steaming beetroot leaves to wilt themDatOneGuy wrote: Hell yeah I'd love seeing some of those tools I'm tired of all foods just using 'cauldron', I don't make salad in a cauldron

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .