Showing Quality of structures

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Dicknballs
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Showing Quality of structures

Post by Dicknballs »

I think it is time to disclose mysteries
just humble suggestion.
smelter.jpg
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bitza
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Re: Showing Quality of structures

Post by bitza »

frequently made suggestion, yes would be awesome, hope it happens one day
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sabinati
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Re: Showing Quality of structures

Post by sabinati »

personally i'd go for having it at the top where it says ore smelter, just have it say "Ore Smelter: Qxxx"
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Krantzesque
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Re: Showing Quality of structures

Post by Krantzesque »

A thousand times yes, good sir.
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Onionfighter
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Re: Showing Quality of structures

Post by Onionfighter »

What about looms, beds, or beehives?
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jorb
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Re: Showing Quality of structures

Post by jorb »

Should be possible to get a hold of that information somehow, yes.
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Gauteamus
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Re: Showing Quality of structures

Post by Gauteamus »

Beehive quality should allways remain unobtanium, for old times sake, but the other buildables that do not have a window should have some way to echo quality too.
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mvgulik
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Re: Showing Quality of structures

Post by mvgulik »

sabinati wrote:personally i'd go for having it at the top where it says ore smelter, just have it say "Ore Smelter: Qxxx"
Or a tooltip when you hover your mouse over the title. (a little more complicated, but less messy to the gui in general.)

mmm, although having tooltips popping up all over the place ain't no fun either. :?
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sabinati
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Re: Showing Quality of structures

Post by sabinati »

maybe it should be an adventure menu thing, adventure > examine
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Onionfighter
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Re: Showing Quality of structures

Post by Onionfighter »

Gauteamus wrote:Beehive quality should allways remain unobtanium, for old times sake, but the other buildables that do not have a window should have some way to echo quality too.
And they should randomly produce q -22490458847221694544 honey.
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