I think it is time to disclose mysteries
just humble suggestion.
-
Dicknballs
- Posts: 4
- Joined: Sat Jul 17, 2010 5:42 am
Showing Quality of structures
You do not have the required permissions to view the files attached to this post.
-
bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Showing Quality of structures
frequently made suggestion, yes would be awesome, hope it happens one day
Karede wrote: It takes a special kind of autism to play this game
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Showing Quality of structures
personally i'd go for having it at the top where it says ore smelter, just have it say "Ore Smelter: Qxxx"
-
Krantzesque
- Posts: 49
- Joined: Tue Jun 22, 2010 5:02 am
- Yahoo Messenger: dark_desperado21@yahoo.com
- Location: Pennsylvania
Re: Showing Quality of structures
A thousand times yes, good sir.
"You can't get an omelette without first killing someone that has an omelette."
-
Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Showing Quality of structures
Should be possible to get a hold of that information somehow, yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Showing Quality of structures
Beehive quality should allways remain unobtanium, for old times sake, but the other buildables that do not have a window should have some way to echo quality too.
What if Rosa Parks had a car?
-
mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Showing Quality of structures
Or a tooltip when you hover your mouse over the title. (a little more complicated, but less messy to the gui in general.)sabinati wrote:personally i'd go for having it at the top where it says ore smelter, just have it say "Ore Smelter: Qxxx"
mmm, although having tooltips popping up all over the place ain't no fun either.
Ignored(29): "Would you like to know more"
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Showing Quality of structures
maybe it should be an adventure menu thing, adventure > examine
-
Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Showing Quality of structures
And they should randomly produce q -22490458847221694544 honey.Gauteamus wrote:Beehive quality should allways remain unobtanium, for old times sake, but the other buildables that do not have a window should have some way to echo quality too.
Cheerleader