Anal about my little town... (placing objects)

Old C&I threads.

Anal about my little town... (placing objects)

Postby fldash » Fri Jun 05, 2009 1:19 am

Whenever you build items, they seem to snap to a grid. I like this... a lot. However, if you pick them up (say baskets) and try to replace them, they are no longer bound to the grid and you can place them anywhere... Can we fix this or is it needed for some reason?
fldash
 
Posts: 29
Joined: Mon Jun 01, 2009 9:19 pm

Re: Anal about my little town... (placing objects)

Postby loftar » Fri Jun 05, 2009 1:26 am

Actually, you can choose to not snap objects to the grid while building by holding down Shift. I have indeed thought about doing the same while carrying things.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8981
Joined: Fri Apr 03, 2009 7:05 am

Re: Anal about my little town... (placing objects)

Postby kaka » Fri Jun 05, 2009 1:33 am

You have to! How else can we live perfectly orthogonal?
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Anal about my little town... (placing objects)

Postby fldash » Fri Jun 05, 2009 1:36 am

Agree. Please do so... it's imperative. ;)
fldash
 
Posts: 29
Joined: Mon Jun 01, 2009 9:19 pm

Re: Anal about my little town... (placing objects)

Postby Malicus » Fri Jun 05, 2009 1:36 am

Not...snap...to...grid? Madness! But yes, I second the suggestion to make lifted and dropped objects be ABLE to snap to the grid.
Malicus
 
Posts: 333
Joined: Sat May 30, 2009 5:01 am

Re: Anal about my little town... (placing objects)

Postby loftar » Fri Jun 05, 2009 1:42 am

Malicus wrote:Not...snap...to...grid? Madness!

Haha! Yes, I perfectly well agree, but I thought I would cater to people like Jorb, who care not a bit about such things and might wish to place stuff according to what their "creative genius" dictates (according to the whims of the inner chaos of their unstructured minds, in other words, yes). ;)

But yes, grid snapping when dropping is long overdue indeed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8981
Joined: Fri Apr 03, 2009 7:05 am

Re: Anal about my little town... (placing objects)

Postby Dennislp3 » Fri Jun 05, 2009 1:50 am

HAHAHHA!!!THANK GOD!!! make it happen PLEASE!
Dennislp3
 
Posts: 62
Joined: Fri May 29, 2009 3:09 pm

Re: Anal about my little town... (placing objects)

Postby fldash » Fri Jun 05, 2009 3:31 am

BTW, It's actually the opposite. When building, it defaults to grid, but if you hold shift its free-form place.
fldash
 
Posts: 29
Joined: Mon Jun 01, 2009 9:19 pm

Re: Anal about my little town... (placing objects)

Postby shockedfrog » Fri Jun 05, 2009 3:39 am

That appears to be the same as what loftar originally said.
shockedfrog
 
Posts: 182
Joined: Fri May 29, 2009 6:04 pm

Re: Anal about my little town... (placing objects)

Postby fldash » Fri Jun 05, 2009 4:13 am

shockedfrog wrote:That appears to be the same as what loftar originally said.


You are right, I can't read. ;)
fldash
 
Posts: 29
Joined: Mon Jun 01, 2009 9:19 pm


Return to [ARCHIVE]Critique & Ideas

Who is online

Users browsing this forum: No registered users and 0 guests