Game Development: Some fixes

Announcements about major changes in Haven & Hearth.
User avatar
Wolfang
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Game Development: Some fixes

Post by Wolfang »

The colours need to be toned down and less 'xtreme', more natural rock-ish.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.
Image
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Some fixes

Post by burgingham »

I seem to be the only person who likes them :(
Already paved my whole plot yellow.
User avatar
Wolfang
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Game Development: Some fixes

Post by Wolfang »

Could you screenshot that? So we can all decide whether its shit or if it looks 'good'?

I suppose the colours could look good if used right.

ALSO, the colours shouldn't be DELETED (if they were going to change them), even if everyone hates them, new colours should be ADDED :P
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.
Image
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Some fixes

Post by burgingham »

It is not done yet, I am lacking red bricks to fill some gaps. After that I will post a screenshot.
User avatar
Whitney7
Posts: 34
Joined: Wed Sep 08, 2010 7:09 am

Re: Game Development: Some fixes

Post by Whitney7 »

The minimap image in our area still hasn't updated.

Why do we need the old map switched over? Why can't the game just draw up a new one like any other auto-update it does?
Cyber Nations: A Politics Simulator?
User avatar
Mqrius
Posts: 367
Joined: Sun Aug 29, 2010 8:58 pm

Re: Game Development: Some fixes

Post by Mqrius »

Whitney7 wrote:The minimap image in our area still hasn't updated.

Why do we need the old map switched over? Why can't the game just draw up a new one like any other auto-update it does?
Remove the -Dhaven.mapsomethingsomething from your run.bat file, and you will get the new tiles. It is indeed creating tiles that are getting updated.
User avatar
Whitney7
Posts: 34
Joined: Wed Sep 08, 2010 7:09 am

Re: Game Development: Some fixes

Post by Whitney7 »

Mqrius wrote:
Whitney7 wrote:The minimap image in our area still hasn't updated.

Why do we need the old map switched over? Why can't the game just draw up a new one like any other auto-update it does?
Remove the -Dhaven.mapsomethingsomething from your run.bat file, and you will get the new tiles. It is indeed creating tiles that are getting updated.


Not sure which you're referring to. This is my run file:

java -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Last edited by Whitney7 on Wed Nov 10, 2010 3:01 am, edited 1 time in total.
Cyber Nations: A Politics Simulator?
ZSandmann
Posts: 1
Joined: Fri Oct 08, 2010 11:01 pm

Re: Game Development: Some fixes

Post by ZSandmann »

I've downloaded the updated server files but am still not getting new map tiles.
User avatar
DigDog
Posts: 711
Joined: Mon Jul 19, 2010 1:52 am
Location: Germany

Re: Game Development: Some fixes

Post by DigDog »

Image

Has this been added with the latest update or was that in the game before and I just didn't notice it yet?
burgingham wrote:You call that beer?
User avatar
Mqrius
Posts: 367
Joined: Sun Aug 29, 2010 8:58 pm

Re: Game Development: Some fixes

Post by Mqrius »

Whitney7 wrote:Not sure which you're referring to. This is my run file:

java -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
There was a trick to use the old minimaps while the new one was not working yet. This would give you minimaps, although of course not updated. If you're not using that, then I don't know what the problem is. I am getting updated minimaps fine (I'm in the central SG).

Return to “Announcements”