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Tiarilir
- Posts: 41
- Joined: Fri Aug 13, 2010 9:34 pm
Lay stones
You can now lay stones on existing stones. It gets in the way.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Lay stones
I think this is somewhat intentional, so you can lay bricks over stone and the other way around.
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Tiarilir
- Posts: 41
- Joined: Fri Aug 13, 2010 9:34 pm
Re: Lay stones
Perhaps, but does it require that much code to prevent you from laying stone on stone? is it Java it's coded in, iirc?burgingham wrote:I think this is somewhat intentional, so you can lay bricks over stone and the other way around.
Just add another if variable
Public void StonePaving
if(ground = stone)
{
// do nothing
}
else
{
ground = stone
}
}
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Lay stones
only the client is coded in java, the server is c
does it require that much thought/effort to not pave where you already paved?
does it require that much thought/effort to not pave where you already paved?
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Tiarilir
- Posts: 41
- Joined: Fri Aug 13, 2010 9:34 pm
Re: Lay stones
No but it certainly adds to the polish of the game.sabinati wrote:only the client is coded in java, the server is c
does it require that much thought/effort to not pave where you already paved?