Lay stones

The worst monsters in the Hearthlands warp the fabric of space and time..
Tiarilir
Posts: 41
Joined: Fri Aug 13, 2010 9:34 pm

Lay stones

Post by Tiarilir »

You can now lay stones on existing stones. It gets in the way.
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Lay stones

Post by burgingham »

I think this is somewhat intentional, so you can lay bricks over stone and the other way around.
Tiarilir
Posts: 41
Joined: Fri Aug 13, 2010 9:34 pm

Re: Lay stones

Post by Tiarilir »

burgingham wrote:I think this is somewhat intentional, so you can lay bricks over stone and the other way around.
Perhaps, but does it require that much code to prevent you from laying stone on stone? is it Java it's coded in, iirc?

Just add another if variable

Public void StonePaving
if(ground = stone)
{
// do nothing
}

else

{
ground = stone
}



}
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sabinati
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Re: Lay stones

Post by sabinati »

only the client is coded in java, the server is c

does it require that much thought/effort to not pave where you already paved?
Tiarilir
Posts: 41
Joined: Fri Aug 13, 2010 9:34 pm

Re: Lay stones

Post by Tiarilir »

sabinati wrote:only the client is coded in java, the server is c

does it require that much thought/effort to not pave where you already paved?
No but it certainly adds to the polish of the game.

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