- Add a rightclick coup de grâce command to the fallen character.
- Add a deathblow ability to deliver the final strike after knockout.
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Jackard
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Deathblow
Killing should never happen automatically in a permadeath game due to the heavy consequences - it should be a decision the player actively makes, not a casual act. Originally, I suggested that aggro might be removed from players after knockout; however this would give them the option of logging, so wouldn't work out. That leaves two viable alternatives for implementing this:
Last edited by Jackard on Tue Aug 25, 2009 1:50 pm, edited 5 times in total.
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jorb
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Re: Deathblow
It could be argued.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Caradon
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Re: Deathblow
Jackard, I think you are forgetting the fact that accidents happen.
You don't have to want to kill someone for them to die. A single punch to the head can kill a person in hours.
You don't have to want to kill someone for them to die. A single punch to the head can kill a person in hours.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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Jackard
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Re: Deathblow
Please. You can justify nearly any game mechanic using "realism" or anecdotes.Caradon wrote:Jackard, I think you are forgetting the fact that accidents happen.
The question is, is it a good mechanic? As I've mentioned in the past, I don't believe death should be a trivial thing.
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Spiff
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Re: Deathblow
I agree with the concept, but this allows for a quick :lo and escape when death is intended.Jackard wrote:Remove aggro/combat from KO'd players.
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GrowOps
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Re: Deathblow
Why don't you go get punched in the head a few times about itCaradon wrote:Jackard, I think you are forgetting the fact that accidents happen.
You don't have to want to kill someone for them to die. A single punch to the head can kill a person in hours.
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Potjeh
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Re: Deathblow
When you die in real life, you stay dead. Maybe devs should make it so that you can only have one character, ever. Check IP, MAC, hardware hash, players' biometrics, whatever it takes.
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spckk
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Re: Deathblow
Second'd.Caradon wrote:Jackard, I think you are forgetting the fact that accidents happen.
You don't have to want to kill someone for them to die. A single punch to the head can kill a person in hours.
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Humps
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Re: Deathblow
WHEN YOU DIE IN GAME, YOU DIE FOR REAL.Potjeh wrote:When you die in real life, you stay dead. Maybe devs should make it so that you can only have one character, ever. Check IP, MAC, hardware hash, players' biometrics, whatever it takes.
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Potjeh
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Re: Deathblow
Also, to emulate real life more closely, let us chop hands off thieves, and force them to play a handless character because they get just one character ever, just like everyone else.
*edit*
*edit*
Brilliant idea! Why didn't I think of that? In fact, I like this idea so much I'm volunteering to do the actual killings, as long as you guys supply me with the addresses and plane tickets.WHEN YOU DIE IN GAME, YOU DIE FOR REAL.