Deathblow

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Deathblow

Post by Jackard »

Killing should never happen automatically in a permadeath game due to the heavy consequences - it should be a decision the player actively makes, not a casual act. Originally, I suggested that aggro might be removed from players after knockout; however this would give them the option of logging, so wouldn't work out. That leaves two viable alternatives for implementing this:
  • Add a rightclick coup de grâce command to the fallen character.
  • Add a deathblow ability to deliver the final strike after knockout.
Either way this should have a cast time. Adding this feature would also cause sparring between allies to be less dangerous.
Last edited by Jackard on Tue Aug 25, 2009 1:50 pm, edited 5 times in total.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Deathblow

Post by jorb »

It could be argued.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Caradon
Posts: 347
Joined: Tue Jul 28, 2009 6:10 pm

Re: Deathblow

Post by Caradon »

Jackard, I think you are forgetting the fact that accidents happen.

You don't have to want to kill someone for them to die. A single punch to the head can kill a person in hours.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Deathblow

Post by Jackard »

Caradon wrote:Jackard, I think you are forgetting the fact that accidents happen.
Please. You can justify nearly any game mechanic using "realism" or anecdotes.

The question is, is it a good mechanic? As I've mentioned in the past, I don't believe death should be a trivial thing.
User avatar
Spiff
Posts: 356
Joined: Sun Jul 12, 2009 9:33 pm

Re: Deathblow

Post by Spiff »

Jackard wrote:Remove aggro/combat from KO'd players.
I agree with the concept, but this allows for a quick :lo and escape when death is intended.
GrowOps
Posts: 11
Joined: Sat Jul 25, 2009 9:45 pm

Re: Deathblow

Post by GrowOps »

Caradon wrote:Jackard, I think you are forgetting the fact that accidents happen.

You don't have to want to kill someone for them to die. A single punch to the head can kill a person in hours.
Why don't you go get punched in the head a few times about it
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Deathblow

Post by Potjeh »

When you die in real life, you stay dead. Maybe devs should make it so that you can only have one character, ever. Check IP, MAC, hardware hash, players' biometrics, whatever it takes.
Image Bottleneck
spckk
Posts: 9
Joined: Thu Jul 30, 2009 7:48 am

Re: Deathblow

Post by spckk »

Caradon wrote:Jackard, I think you are forgetting the fact that accidents happen.

You don't have to want to kill someone for them to die. A single punch to the head can kill a person in hours.
Second'd.
Humps
Posts: 50
Joined: Mon Jul 13, 2009 9:09 pm

Re: Deathblow

Post by Humps »

Potjeh wrote:When you die in real life, you stay dead. Maybe devs should make it so that you can only have one character, ever. Check IP, MAC, hardware hash, players' biometrics, whatever it takes.
WHEN YOU DIE IN GAME, YOU DIE FOR REAL.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Deathblow

Post by Potjeh »

Also, to emulate real life more closely, let us chop hands off thieves, and force them to play a handless character because they get just one character ever, just like everyone else.

*edit*
WHEN YOU DIE IN GAME, YOU DIE FOR REAL.
Brilliant idea! Why didn't I think of that? In fact, I like this idea so much I'm volunteering to do the actual killings, as long as you guys supply me with the addresses and plane tickets.
Image Bottleneck

Return to “Critique & Ideas”