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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: The combat system
It might be because I was sparring.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: The combat system
Maybe it's based on UA levels and using it on someone with a lot more UA than you takes more shp away?DatOneGuy wrote:It uses 50% of your current SHP, not your whole. I've used NPNG up to 6 times in a row
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Melee/UA needs a new buff so marksmanship isn't so good. Nerfing Marksmanship isn't the answer.
Dunno, just theory crafting
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: The combat system
I think just implementing Marksmanship into the current combat system (with moves, the attack and defense meters, intensity, advantage, etc.) will be enough to rebalance it. I think Melee needs a minor buff in hunting though.DatOneGuy wrote:It uses 50% of your current SHP, not your whole. I've used NPNG up to 6 times in a row
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Melee/UA needs a new buff so marksmanship isn't so good. Nerfing Marksmanship isn't the answer.
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: The combat system
Adding moves for Marksmanship is a bit excessive, to be honest.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: The combat system
I wouldn't say so. Moves both against it and for it. I find that in closer range I treat Marksmanship more like UA, it would need some testing by people who have more experience with combat system though.
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