Game Development: Weißbier und Käse.

Announcements about major changes in Haven & Hearth.
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Laremere
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Game Development: Weißbier und Käse.

Post by Laremere »

Well, int is harder to level. You can get tons of Str from beer as long as your hhp isn't too low.

Also, I just notices the one that gives intelligence is Jorbonzola.
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kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: Game Development: Weißbier und Käse.

Post by kobnach »

Laremere wrote:Well, int is harder to level. You can get tons of Str from beer as long as your hhp isn't too low.

Also, I just notices the one that gives intelligence is Jorbonzola.
It's easy to get int food though, whereas str food (except beer) relies on the luck of hunting - and too often every forest in reach is hunted out.
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Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Game Development: Weißbier und Käse.

Post by Delamore »

Peter wrote:Here's a question: what do people want more, the 20 Str Cave Cheddar, or the 50 Int Jorbonzola?
I'm trading for Jorbonzola.
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KoE
Posts: 536
Joined: Fri Jun 12, 2009 5:01 am

Re: Game Development: Weißbier und Käse.

Post by KoE »

kobnach wrote:
Laremere wrote:Well, int is harder to level. You can get tons of Str from beer as long as your hhp isn't too low.

Also, I just notices the one that gives intelligence is Jorbonzola.
It's easy to get int food though, whereas str food (except beer) relies on the luck of hunting - and too often every forest in reach is hunted out.
I wouldn't describe int food as being 'easy' so much as 'mind numbingly tedious' and possibly 'bleeding-wrist inducing'. Beer also seems to be absurdly good at what it does. I've personally only used wine (as my strength has been my highest stat for a while now), but it operates on a similar principle. My tent's firmly in the Jorbonzola camp, but then again I'm literally drowning in bear bangers. Probably not the most free-from-bias answer you're gonna find.

Also, if Rift happens to come along and read this - why not post the proper recipes here? I'm starting to think a few of mine have been flawed for whatever reason (thanks to the cheese rack glitch thing). At least the ones you're not keeping close to the chest.
Vanigo
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: Game Development: Weißbier und Käse.

Post by Vanigo »

Just aged four trays of musky milben in four places. It's gouda, gouda, gouda, and gouda. (As for which is which, that's for me to know and you to find out.)
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Peter
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Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Weißbier und Käse.

Post by Peter »

Why would there be so many dead-end cheeses? You'd think that there'ed have to be some variety... I mean, anyone who doesn't make cellar cheddar and only cellar cheddar to start with is a fool...
Surprise.
Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Re: Game Development: Weißbier und Käse.

Post by Rift »

Also, if Rift happens to come along and read this - why not post the proper recipes here? I'm starting to think a few of mine have been flawed for whatever reason (thanks to the cheese rack glitch thing). At least the ones you're not keeping close to the chest.
Why would i deprive you of the fun of finding out for yourself?

If you really want to know, just offer me something in trade for a recipe, then tell everyone.
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Potjeh
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Re: Game Development: Weißbier und Käse.

Post by Potjeh »

What would you want in exchange for releasing your recipes into public domain?
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Rift
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Joined: Mon Jun 01, 2009 1:34 am

Re: Game Development: Weißbier und Käse.

Post by Rift »

*shrugs* a decent amount of big bear bangers, failing that, and equivalent amount of cave chedder.
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PhaedrothSP
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Game Development: Weißbier und Käse.

Post by PhaedrothSP »

Well, I have a chest of cave cheddar lying around, which ones would that buy?

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