Seems to be happening more after the pathfinding patch.
Moving full speed on a road straight left/right/up/down will often make you drop your cart.
Doesn't happen when moving directly N/S/E/W
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Junkfist2
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Krantarin
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Re: Carts unstick while moving NW/NE/SE/SW
Isn't this actually a good thing?
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Jackard
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Re: Carts unstick while moving NW/NE/SE/SW
Why would carts that stop following you in a certain direction be a good thing?
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Junkfist2
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theTrav
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Re: Carts unstick while moving NW/NE/SE/SW
unstick != stop being stuck on terrain obstacles.Krantarin wrote:Isn't this actually a good thing?
More likely he means the cart becomes unstuck to the player and stops following.
Personally, I think having the cart follow the driver isn't the best way to model it, I think the two models should be merged into a single unit
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loftar
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Re: Carts unstick while moving NW/NE/SE/SW
The problem is caused by the cart having a too large bounding box. Please nag an Jorb to fix it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Carts unstick while moving NW/NE/SE/SW
That was one of the models we considered when implementing the cart, and we concluded that it would have far more odd edge cases and other problems than the current model.theTrav wrote:Personally, I think having the cart follow the driver isn't the best way to model it, I think the two models should be merged into a single unit
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Delamore
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Re: Carts unstick while moving NW/NE/SE/SW
Rats and chickens should not stop carts, even if the cart has to kill them.
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lazerdix
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Re: Carts unstick while moving NW/NE/SE/SW
As said by a wise man in the bro's irc:
"Why did the chicken cross the road?"
"...uh, why?"
"TO PISS ME THE FUCK OFF."
Seriously I know you guys implemented code to spawn slow moving livestock on roads that have been laid, and I KNOW you have programmed their AI to dash at carts. There is no way you did not. I simply refuse to believe it. D:
"Why did the chicken cross the road?"
"...uh, why?"
"TO PISS ME THE FUCK OFF."
Seriously I know you guys implemented code to spawn slow moving livestock on roads that have been laid, and I KNOW you have programmed their AI to dash at carts. There is no way you did not. I simply refuse to believe it. D: