Carts unstick while moving NW/NE/SE/SW

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Junkfist2
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Carts unstick while moving NW/NE/SE/SW

Post by Junkfist2 »

Seems to be happening more after the pathfinding patch.

Moving full speed on a road straight left/right/up/down will often make you drop your cart.

Doesn't happen when moving directly N/S/E/W
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Krantarin
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Re: Carts unstick while moving NW/NE/SE/SW

Post by Krantarin »

Isn't this actually a good thing?
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Jackard
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Re: Carts unstick while moving NW/NE/SE/SW

Post by Jackard »

Why would carts that stop following you in a certain direction be a good thing?
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Junkfist2
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Re: Carts unstick while moving NW/NE/SE/SW

Post by Junkfist2 »

Krantarin...are you ok?
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theTrav
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Re: Carts unstick while moving NW/NE/SE/SW

Post by theTrav »

Krantarin wrote:Isn't this actually a good thing?
unstick != stop being stuck on terrain obstacles.

More likely he means the cart becomes unstuck to the player and stops following.

Personally, I think having the cart follow the driver isn't the best way to model it, I think the two models should be merged into a single unit
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loftar
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Re: Carts unstick while moving NW/NE/SE/SW

Post by loftar »

The problem is caused by the cart having a too large bounding box. Please nag an Jorb to fix it.
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loftar
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Re: Carts unstick while moving NW/NE/SE/SW

Post by loftar »

theTrav wrote:Personally, I think having the cart follow the driver isn't the best way to model it, I think the two models should be merged into a single unit
That was one of the models we considered when implementing the cart, and we concluded that it would have far more odd edge cases and other problems than the current model.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Delamore
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Re: Carts unstick while moving NW/NE/SE/SW

Post by Delamore »

Rats and chickens should not stop carts, even if the cart has to kill them.
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lazerdix
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Re: Carts unstick while moving NW/NE/SE/SW

Post by lazerdix »

As said by a wise man in the bro's irc:

"Why did the chicken cross the road?"
"...uh, why?"
"TO PISS ME THE FUCK OFF."

Seriously I know you guys implemented code to spawn slow moving livestock on roads that have been laid, and I KNOW you have programmed their AI to dash at carts. There is no way you did not. I simply refuse to believe it. D:

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