The ability to expand cellars by digging through the walls and being able to make them into tunnels by hitting other cellars, caves, etc., would be nice.
Imma just throw this out there to see what everyone else thinks.
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Seren_Elder
- Posts: 688
- Joined: Sat Oct 23, 2010 12:59 pm
- Location: Down the Street, a block past maple.
Re: Expandable cellars.
na...
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
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Garath
- Posts: 260
- Joined: Thu Dec 16, 2010 10:46 pm
- Location: Amsterdam
Re: Expandable cellars.
cave and cellar wars.... sounds funny, but i see no benefit, except that people can get more and more storage space
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Expandable cellars.
that's what mines are for
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Expandable cellars.
We can build in mines.
While I'd love mansions, I'd love the ability to add 'floors' but only if above ground (eh? eh? yeah cool right)
Moving through floors is a bitch right now since I'm using a modified Arksu 11.19, which is a REAL bitch because the one he released after is half ass with everything ripped and all camera angles messed up to hell.
While I'd love mansions, I'd love the ability to add 'floors' but only if above ground (eh? eh? yeah cool right)
Moving through floors is a bitch right now since I'm using a modified Arksu 11.19, which is a REAL bitch because the one he released after is half ass with everything ripped and all camera angles messed up to hell.
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