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mck10
- Posts: 2
- Joined: Thu Sep 09, 2010 8:08 pm
Re: Game Development: Stop. It's Hammertime.
Not true:) many old archers had their quivers combined with their belts, because if you are in a close formation, you are not able to use a back quiver. you need to much space around you to pull the arrow. A side quiver is good for formation fight where you are in a close formation. But i would prever the sidequiverr too, because a lost backpack sucks XD
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Bertran
- Posts: 27
- Joined: Sun Nov 15, 2009 10:47 pm
Re: Game Development: Stop. It's Hammertime.
Jorb: please make a mix between the old and the new update better balancing lp, I do not understand this obstinacy on the hunt.
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Phizuol
- Posts: 435
- Joined: Thu Sep 09, 2010 6:26 pm
- Location: Florida
Re: Game Development: Stop. It's Hammertime.
lol, now my girlfriend wants the waterflask to go on the belt slot. XDsabinati wrote:look i hate to be realism guy here but every quiver i've used was attached to my belt.
you know you want this:
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OvShit
- Posts: 390
- Joined: Wed Feb 10, 2010 1:39 pm
Re: Game Development: Stop. It's Hammertime.
Wow, actually with a bit of UA and an old punch sling hunting is still doable. Not sure, though, if we`re supposed to go from one semi-exploit to another.
Edit:killed an alt, it seems swimming have been changed. Waiting confirmation.
Edit:killed an alt, it seems swimming have been changed. Waiting confirmation.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Stop. It's Hammertime.
so do iPhizuol wrote:lol, now my girlfriend wants the waterflask to go on the belt slot. XDsabinati wrote:look i hate to be realism guy here but every quiver i've used was attached to my belt.
you know you want this:
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Taikand
- Posts: 28
- Joined: Fri Jun 25, 2010 3:13 pm
Re: Game Development: Stop. It's Hammertime.
http://armstreet.com/images/catalogue/b ... 100804.jpg
There's plenty of space on the back for a backpack if you use that that medieval cavalry quiver.
There's plenty of space on the back for a backpack if you use that that medieval cavalry quiver.
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Phizuol
- Posts: 435
- Joined: Thu Sep 09, 2010 6:26 pm
- Location: Florida
Re: Game Development: Stop. It's Hammertime.
Alternatively...
q10 Quiver = same as now
q40 Quiver = 1 extra column of inventory
q90+ Quiver = 2 extra columns of inventory (same as backpack)
- or -
Scout pack = Requires hardened leather and functions as a quiver + 2 extra columns of inventory
This function of quality is already present in the traveler's sack.
The idea here would be that a quiver IS a backpack eventually, but a backpack is still handy early on.
I dunno. Just give me my inventory space back. XD
q10 Quiver = same as now
q40 Quiver = 1 extra column of inventory
q90+ Quiver = 2 extra columns of inventory (same as backpack)
- or -
Scout pack = Requires hardened leather and functions as a quiver + 2 extra columns of inventory
This function of quality is already present in the traveler's sack.
The idea here would be that a quiver IS a backpack eventually, but a backpack is still handy early on.
I dunno. Just give me my inventory space back. XD
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OvShit
- Posts: 390
- Joined: Wed Feb 10, 2010 1:39 pm
Re: Game Development: Stop. It's Hammertime.
Quiver itself adding inventory makes no sense. Keeping raw meet and stuff with arrows?
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: Stop. It's Hammertime.
I still like the idea game mechanic wise.
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Phizuol
- Posts: 435
- Joined: Thu Sep 09, 2010 6:26 pm
- Location: Florida
Re: Game Development: Stop. It's Hammertime.
But it makes total sense you can fit 40 arrows in a quiver but only 4-6 in a backpack.OvShit wrote:Quiver itself adding inventory makes no sense. Keeping raw meet and stuff with arrows?
