Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.
mck10
Posts: 2
Joined: Thu Sep 09, 2010 8:08 pm

Re: Game Development: Stop. It's Hammertime.

Post by mck10 »

Not true:) many old archers had their quivers combined with their belts, because if you are in a close formation, you are not able to use a back quiver. you need to much space around you to pull the arrow. A side quiver is good for formation fight where you are in a close formation. But i would prever the sidequiverr too, because a lost backpack sucks XD
Bertran
Posts: 27
Joined: Sun Nov 15, 2009 10:47 pm

Re: Game Development: Stop. It's Hammertime.

Post by Bertran »

Jorb: please make a mix between the old and the new update better balancing lp, I do not understand this obstinacy on the hunt.
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Phizuol
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: Game Development: Stop. It's Hammertime.

Post by Phizuol »

sabinati wrote:look i hate to be realism guy here but every quiver i've used was attached to my belt.

you know you want this:
Image
lol, now my girlfriend wants the waterflask to go on the belt slot. XD
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Game Development: Stop. It's Hammertime.

Post by OvShit »

Wow, actually with a bit of UA and an old punch sling hunting is still doable. Not sure, though, if we`re supposed to go from one semi-exploit to another.
Edit:killed an alt, it seems swimming have been changed. Waiting confirmation.
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sabinati
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Re: Game Development: Stop. It's Hammertime.

Post by sabinati »

Phizuol wrote:
sabinati wrote:look i hate to be realism guy here but every quiver i've used was attached to my belt.

you know you want this:
Image
lol, now my girlfriend wants the waterflask to go on the belt slot. XD
so do i ;)
Taikand
Posts: 28
Joined: Fri Jun 25, 2010 3:13 pm

Re: Game Development: Stop. It's Hammertime.

Post by Taikand »

http://armstreet.com/images/catalogue/b ... 100804.jpg
There's plenty of space on the back for a backpack if you use that that medieval cavalry quiver.
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Phizuol
Posts: 435
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Location: Florida

Re: Game Development: Stop. It's Hammertime.

Post by Phizuol »

Alternatively...

q10 Quiver = same as now
q40 Quiver = 1 extra column of inventory
q90+ Quiver = 2 extra columns of inventory (same as backpack)
- or -
Scout pack = Requires hardened leather and functions as a quiver + 2 extra columns of inventory

This function of quality is already present in the traveler's sack.

The idea here would be that a quiver IS a backpack eventually, but a backpack is still handy early on.

I dunno. Just give me my inventory space back. XD
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Game Development: Stop. It's Hammertime.

Post by OvShit »

Quiver itself adding inventory makes no sense. Keeping raw meet and stuff with arrows?
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Stop. It's Hammertime.

Post by burgingham »

I still like the idea game mechanic wise.
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Phizuol
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: Game Development: Stop. It's Hammertime.

Post by Phizuol »

OvShit wrote:Quiver itself adding inventory makes no sense. Keeping raw meet and stuff with arrows?
But it makes total sense you can fit 40 arrows in a quiver but only 4-6 in a backpack.

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