method for implementing old age/death

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: method for implementing old age/death

Post by Potjeh »

Maybe some kind of way to project civilization over roads, it could cost authority or something like that.
Image Bottleneck
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: method for implementing old age/death

Post by rye130 »

Have milestones and such play a part in it.
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: method for implementing old age/death

Post by Onionfighter »

sabinati wrote:
Onionfighter wrote:How about a semi-persistent world?
so, regular resets then? or what?
Resets that can be avoided through costly and difficult in-game rituals.

Also, there should be a type of village authority that allows strangers to drop and pick up stuff. That could be used for roads and markets.
Cheerleader
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: method for implementing old age/death

Post by DatOneGuy »

I'd love that so much. :)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Return to “Critique & Ideas”