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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: method for implementing old age/death
Maybe some kind of way to project civilization over roads, it could cost authority or something like that.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: method for implementing old age/death
Have milestones and such play a part in it.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: method for implementing old age/death
Resets that can be avoided through costly and difficult in-game rituals.sabinati wrote:so, regular resets then? or what?Onionfighter wrote:How about a semi-persistent world?
Also, there should be a type of village authority that allows strangers to drop and pick up stuff. That could be used for roads and markets.
Cheerleader
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: method for implementing old age/death
I'd love that so much. 
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