New wildlife

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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jgudge
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New wildlife

Post by jgudge »

Wolves. Lots of them. Packs, with sharp angreh teeth. Herd aggro, y'know? More reason to build a fence, and new craft ideas later, like wolf pelt robes.
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burgingham
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Re: New wildlife

Post by burgingham »

Devs are holding back on implementing new wildlife because they want a better AI first. Wolves, eagles, trolls are all completely drawn though. I opened a thread at another place suggesting to put them all in despite the sucky AI, at least it will make hunting more interesting for now.
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jgudge
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Re: New wildlife

Post by jgudge »

The animals kinda bump into objects, don't they. Oh well, i think that there should be more animals, despite the AI. Mind you, bears and boars by themselves are terrifying enough for me. O.O
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Danno
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Re: New wildlife

Post by Danno »

While I'd love new content even if for variety, it seems pointless to add new AI enemies right now. We just fence them in or shoot them from our boats; it's a bastardization of combat either way. We need the animals to be less gullible and we need to be able to fight them more reasonably.
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burgingham
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Re: New wildlife

Post by burgingham »

Just make all animals break signs. A wolfpack with herd attacking mechanic and breaking all your traps sounds pretty scare to me. Even experienced chars would probably have to hunt them in groups.
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Danno
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Re: New wildlife

Post by Danno »

That'd be cool and might even encourage village alliances for group hunting (among lesser populated ones), but they'd have to be able to swim (non-suicidally) or leap over to your boat or something to prevent the ol' bear fighting method.
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jorb
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Re: New wildlife

Post by jorb »

burgingham wrote:Just make all animals break signs. A wolfpack with herd attacking mechanic and breaking all your traps sounds pretty scare to me. Even experienced chars would probably have to hunt them in groups.
And swimming. And capable of smashing boats. Think of them as crocanines. :)
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Bazzoro
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Re: New wildlife

Post by Bazzoro »

New creatures inside caves will probably wont face shooting bastards from wooden boats.

And yes, making bears able to swim makes logic.
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Lahrmid
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Re: New wildlife

Post by Lahrmid »

I just hate the current running-away Ai that the current animals have, pain in the ass it is
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jgudge
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Re: New wildlife

Post by jgudge »

Lahrmid wrote:I just hate the current running-away Ai that the current animals have, pain in the ass it is
What angers you about it? You know that when they run, it cancels aggro, leaving you the opportunity to go into peace mode. Then you can sneak up and club them. ^^
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.

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