Map reset

General discussion and socializing.
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Map reset

Post by Peter »

I for one would like to know a little bit about the terrain generator... as my earlier thread mentioned, I'm big on procedurally generated terrain.
Will we get any hints on the magical qualities of this new map, or will we just have to wait?
Surprise.
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Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Map reset

Post by Yolan »

Ferinex wrote:
VoodooDog wrote:will the map than bigger or not ? ..
i would like to have a veryyyy large large large map
Haven't you read any of the relevant threads? The map will be theoretically 'infinitely' expandable. In practice I'm sure it will have many bugs and crashes and memory limitations until it theoretically goes gold.
Erm. This is VoodooDog we are talking about here.
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eql
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: Map reset

Post by eql »

voodoo dawg
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Jackard
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Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Map reset

Post by Jackard »

Ferinex wrote:
VoodooDog wrote:will the map than bigger or not ? ..
i would like to have a veryyyy large large large map
Haven't you read any of the relevant threads? The map will be theoretically 'infinitely' expandable. In practice I'm sure it will have many bugs and crashes and memory limitations until it theoretically goes gold.
just be thankful he didnt make a new one
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Map reset

Post by VoodooDog »

no thread give a yes or no answer to that question. u dont see that ?
but ur bad gen's are not your fault :)
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Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Map reset

Post by Ferinex »

VoodooDog wrote:no thread give a yes or no answer to that question. u dont see that ?
but ur bad gen's are not your fault :)
Gen as in generator?

Also: viewtopic.php?f=5&t=1113 Yes, a dev has given a 'yes/no' answer to that.
i guess they never miss huh
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Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Map reset

Post by Ferinex »

Ok, in that case I won't answer any of his future questions. It's not my fault he's a gypsy, either.
i guess they never miss huh
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Map reset

Post by sabinati »

literally all of his questions could be answered by reading the forum anyway.
Labtop
Posts: 5
Joined: Sun Aug 09, 2009 11:49 pm

Re: Map reset

Post by Labtop »

Do our lp total's, skills, and such get reset to default (0 or unlearned for most of them) if a map reset occurs?
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Hamel
Posts: 356
Joined: Tue Jun 02, 2009 4:45 pm

Re: Map reset

Post by Hamel »

Labtop wrote:Do our lp total's, skills, and such get reset to default (0 or unlearned for most of them) if a map reset occurs?
Nope, not the next one, at least. Jorb has stated that they (the Devs) will not be running a stat wipe with the generation of the next map.
The grumpiest tree you ever did see.

Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.

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