I for one would like to know a little bit about the terrain generator... as my earlier thread mentioned, I'm big on procedurally generated terrain.
Will we get any hints on the magical qualities of this new map, or will we just have to wait?
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Map reset
Erm. This is VoodooDog we are talking about here.Ferinex wrote:Haven't you read any of the relevant threads? The map will be theoretically 'infinitely' expandable. In practice I'm sure it will have many bugs and crashes and memory limitations until it theoretically goes gold.VoodooDog wrote:will the map than bigger or not ? ..
i would like to have a veryyyy large large large map
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Map reset
just be thankful he didnt make a new oneFerinex wrote:Haven't you read any of the relevant threads? The map will be theoretically 'infinitely' expandable. In practice I'm sure it will have many bugs and crashes and memory limitations until it theoretically goes gold.VoodooDog wrote:will the map than bigger or not ? ..
i would like to have a veryyyy large large large map
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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VoodooDog
- Posts: 856
- Joined: Sat Aug 01, 2009 10:27 pm
Re: Map reset
no thread give a yes or no answer to that question. u dont see that ?
but ur bad gen's are not your fault
but ur bad gen's are not your fault
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Map reset
Gen as in generator?VoodooDog wrote:no thread give a yes or no answer to that question. u dont see that ?
but ur bad gen's are not your fault
Also: viewtopic.php?f=5&t=1113 Yes, a dev has given a 'yes/no' answer to that.
i guess they never miss huh
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Map reset
Ok, in that case I won't answer any of his future questions. It's not my fault he's a gypsy, either.
i guess they never miss huh
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Map reset
literally all of his questions could be answered by reading the forum anyway.
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Labtop
- Posts: 5
- Joined: Sun Aug 09, 2009 11:49 pm
Re: Map reset
Do our lp total's, skills, and such get reset to default (0 or unlearned for most of them) if a map reset occurs?
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Map reset
Nope, not the next one, at least. Jorb has stated that they (the Devs) will not be running a stat wipe with the generation of the next map.Labtop wrote:Do our lp total's, skills, and such get reset to default (0 or unlearned for most of them) if a map reset occurs?
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.