Houston, We Have A Problem.

Announcements about major changes in Haven & Hearth.
Grelf
Posts: 327
Joined: Sun Dec 19, 2010 9:30 pm

Re: Houston, We Have A Problem.

Post by Grelf »

freckleskitty wrote:To everyone complaining about how long until the reset...

Im sure it takes their computer 36-48 hours to generate a new world.


So just be patient and let them do their work. They dont tell you how to live your life.
I don't know, that's just too long. Someone on IRC said it took them less than 5 hours to generate W3. I'm pretty sure that they did this either to give players some time to organize themselves or they are working on ideas for the new world.
Last edited by Grelf on Sun Jan 09, 2011 8:54 pm, edited 1 time in total.
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Thijssnl
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Houston, We Have A Problem.

Post by Thijssnl »

NewXweetok59 wrote:
d00mface wrote:
Nice world 4 is coming! Yay, (Xweetoks nephew (but not that annoying as him))
Indeed, you are even more annoying.
Mon dieu, Xweetok, can you please just keep away from H&H?
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Aurion
Posts: 120
Joined: Fri Feb 05, 2010 4:57 am

Re: Houston, We Have A Problem.

Post by Aurion »

vegas wrote:Whats this from?

Image
It looks like a combination between Graal Online and Haven and Hearth, if not only Graal Online. The Kingdoms version of the game.
Helga
Posts: 51
Joined: Sun Jan 17, 2010 7:44 pm
Location: Russland

Re: Houston, We Have A Problem.

Post by Helga »

Kaios
We know how world is big. Traveling alot, many as I see to find free mine ^_^
You are town hearthling.
NewXweetok59
Posts: 18
Joined: Sun Jan 09, 2011 9:15 am

Re: Houston, We Have A Problem.

Post by NewXweetok59 »

Aurion wrote:
vegas wrote:Whats this from?

Image
It looks like a combination between Graal Online and Haven and Hearth, if not only Graal Online. The Kingdoms version of the game.
Take a closer look to the added things (on the full image).
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Houston, We Have A Problem.

Post by VoodooDog »

Jackard wrote:good cause world three was much too large
obv not..
Last edited by VoodooDog on Sun Jan 09, 2011 9:02 pm, edited 1 time in total.
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krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Houston, We Have A Problem.

Post by krikke93 »

Kaios wrote:
I have already put much thought in to why the world should be smaller than it is now. Especially if the Crossroads feature is removed. So your idea for MORE teleporting abilities really doesn't really have much merit. Not that you went in to much detail with it anyways.

Different means of transportation is of course something that will be added eventually, but I doubt it will be given much consideration at this time.

And before you tell me again to "use tha BRAINS!!!" I can assure you any idea's I came up with regarding transportation, no matter how good or bad, are very unlikely to be considered at this time.

So for now I only feel the need to stay with my original suggestion, and that is for a smaller world than this one.
Ok, I didn't know crossroads where going to be deleted... that really SUCKS!... :(
But making th world smaller isn't the solution I think...
I think that would just make even more people even more angry :?
Hope you have a great day
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gomimin
Posts: 175
Joined: Tue Dec 28, 2010 12:29 am
Location: W11

Re: Houston, We Have A Problem.

Post by gomimin »

the ability of building bridges over rivers would be fine and as we see community can build broad roads...

@Kaios which city you're at in W3?
Grelf
Posts: 327
Joined: Sun Dec 19, 2010 9:30 pm

Re: Houston, We Have A Problem.

Post by Grelf »

gomimin wrote:the ability of building bridges over rivers would be fine and as we see community can build broad roads...

@Kaios which city you're at in W3?
That would be awesome. We need to know if the game engine would support it though, because it is 2D. If boats can get through under the bridge then they should be able to be on the same tile as a player who is standing on the bridge at the same time. I'm not a programmer, but I suppose it may be troublesome (usually two things on the same place gets the player stuck).
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gomimin
Posts: 175
Joined: Tue Dec 28, 2010 12:29 am
Location: W11

Re: Houston, We Have A Problem.

Post by gomimin »

Prolly it would need a 3rd layer...

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