I don't know, that's just too long. Someone on IRC said it took them less than 5 hours to generate W3. I'm pretty sure that they did this either to give players some time to organize themselves or they are working on ideas for the new world.freckleskitty wrote:To everyone complaining about how long until the reset...
Im sure it takes their computer 36-48 hours to generate a new world.
So just be patient and let them do their work. They dont tell you how to live your life.
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Grelf
- Posts: 327
- Joined: Sun Dec 19, 2010 9:30 pm
Re: Houston, We Have A Problem.
Last edited by Grelf on Sun Jan 09, 2011 8:54 pm, edited 1 time in total.
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Houston, We Have A Problem.
Mon dieu, Xweetok, can you please just keep away from H&H?NewXweetok59 wrote:Indeed, you are even more annoying.d00mface wrote:
Nice world 4 is coming! Yay, (Xweetoks nephew (but not that annoying as him))
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Aurion
- Posts: 120
- Joined: Fri Feb 05, 2010 4:57 am
Re: Houston, We Have A Problem.
It looks like a combination between Graal Online and Haven and Hearth, if not only Graal Online. The Kingdoms version of the game.vegas wrote:Whats this from?
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Helga
- Posts: 51
- Joined: Sun Jan 17, 2010 7:44 pm
- Location: Russland
Re: Houston, We Have A Problem.
Kaios
We know how world is big. Traveling alot, many as I see to find free mine ^_^
You are town hearthling.
We know how world is big. Traveling alot, many as I see to find free mine ^_^
You are town hearthling.
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NewXweetok59
- Posts: 18
- Joined: Sun Jan 09, 2011 9:15 am
Re: Houston, We Have A Problem.
Take a closer look to the added things (on the full image).Aurion wrote:It looks like a combination between Graal Online and Haven and Hearth, if not only Graal Online. The Kingdoms version of the game.vegas wrote:Whats this from?
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VoodooDog
- Posts: 856
- Joined: Sat Aug 01, 2009 10:27 pm
Re: Houston, We Have A Problem.
obv not..Jackard wrote:good cause world three was much too large
Last edited by VoodooDog on Sun Jan 09, 2011 9:02 pm, edited 1 time in total.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Houston, We Have A Problem.
Ok, I didn't know crossroads where going to be deleted... that really SUCKS!...Kaios wrote:
I have already put much thought in to why the world should be smaller than it is now. Especially if the Crossroads feature is removed. So your idea for MORE teleporting abilities really doesn't really have much merit. Not that you went in to much detail with it anyways.
Different means of transportation is of course something that will be added eventually, but I doubt it will be given much consideration at this time.
And before you tell me again to "use tha BRAINS!!!" I can assure you any idea's I came up with regarding transportation, no matter how good or bad, are very unlikely to be considered at this time.
So for now I only feel the need to stay with my original suggestion, and that is for a smaller world than this one.
But making th world smaller isn't the solution I think...
I think that would just make even more people even more angry
Hope you have a great day
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gomimin
- Posts: 175
- Joined: Tue Dec 28, 2010 12:29 am
- Location: W11
Re: Houston, We Have A Problem.
the ability of building bridges over rivers would be fine and as we see community can build broad roads...
@Kaios which city you're at in W3?
@Kaios which city you're at in W3?
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Grelf
- Posts: 327
- Joined: Sun Dec 19, 2010 9:30 pm
Re: Houston, We Have A Problem.
That would be awesome. We need to know if the game engine would support it though, because it is 2D. If boats can get through under the bridge then they should be able to be on the same tile as a player who is standing on the bridge at the same time. I'm not a programmer, but I suppose it may be troublesome (usually two things on the same place gets the player stuck).gomimin wrote:the ability of building bridges over rivers would be fine and as we see community can build broad roads...
@Kaios which city you're at in W3?
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gomimin
- Posts: 175
- Joined: Tue Dec 28, 2010 12:29 am
- Location: W11
Re: Houston, We Have A Problem.
Prolly it would need a 3rd layer...
