Game Development: World 4

Announcements about major changes in Haven & Hearth.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: World 4

Post by loftar »

Danno wrote:Variable animal behaviour/abilities combined with players actually needing to think and have skill in battle (instead of a q200 sword) would make for interesting combat for new and old players alike.
I think a q200 sword should account for something as well, though; as should having higher combat skills than one's opponent. There's probably a proper balance to strike between player skill and character skill. I'm not sure just where we are on that balance right now though, unfortunately, since I don't really have a lot of PvP experience. :)
Danno wrote:Traps would be great, but they definitely shouldn't be the main hunting method...
Actually, I'm inclined to agree with Haba that traps should be the main hunting method. Taking on a bear in hand-to-hand combat should be something thrilling and enjoyable, which it intrinsically isn't if you're just out for your 20th batch of leather. It is arguable, on the other hand, that the rewards should be greater, but there already is the LP gain (and prestige) of killing animals in combat, and I'm not sure anything more than that is necessary.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Haba
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Game Development: World 4

Post by Haba »

The way I see traps is bunch of noobs trying to lure a crazed boar into a pit trap (i.e. active traps). Would be fun to see hearthlings stumbling in the same pits when the plan goes afoul, or see the boar bounce over the pit etc. I.e. something that is more of early phase before you learn the skill to hunt animals by yourself, so that it becomes more of a supplement in the future.

Passive traps would work too, I guess (find out what is the favourite food of foxes to use as bait!).

Moby Dick -type animals (maybe the rare alpha type) would be one way to keep hunting viable on the long run. Preferably in those cases player would have to use other means to find them than just killing bears till they run into one.
User avatar
Lahrmid
Posts: 609
Joined: Sat Mar 27, 2010 12:00 pm

Re: Game Development: World 4

Post by Lahrmid »

Haba wrote:Moby Dick -type animals (maybe the rare alpha type)

Oh god yes! :)

Haba wrote: The way I see traps is bunch of noobs trying to lure a crazed boar into a pit trap (i.e. active traps). Would be fun to see hearthlings stumbling in the same pits when the plan goes afoul, or see the boar bounce over the pit etc. I.e. something that is more of early phase before you learn the skill to hunt animals by yourself, so that it becomes more of a supplement in the future.
Earlygame hunting with 3-4 friends is awesome, but there is no real strategy to it at the present, except for exploiting bugs/glitches.

It would get alot more awesome if we did indeed get these traps, for example placing a bear trap (björnsax, whatever the english word would be), putting on your sprint and leading the bear onto it, finally finishing it of with slings/cleaves/punches.
User avatar
Teleskop
Posts: 2910
Joined: Sat Jul 10, 2010 9:55 am
Location: Little Teleskop

Re: Game Development: World 4

Post by Teleskop »

Give us more info about candleberries,they are forageable or a type of crops?
Teleskop
User avatar
Danno
Posts: 429
Joined: Tue Jul 13, 2010 12:21 am
Location: Canada

Re: Game Development: World 4

Post by Danno »

loftar wrote:I think a q200 sword should account for something as well, though; as should having higher combat skills than one's opponent. There's probably a proper balance to strike between player skill and character skill. I'm not sure just where we are on that balance right now though, unfortunately, since I don't really have a lot of PvP experience. :)
Maybe durability or something... If a q200 sword clashes with a q10 sword, the q10 sword would have a good chance of breaking. This could also involve strength and perhaps special equipment-breaking skills. The broken sword could still be used as a weapon, but it could be notably less effective. And/or the sword could just lose quality over time, so having a higher quality one would be more convenient for hunting trips/battles.
loftar wrote:Actually, I'm inclined to agree with Haba that traps should be the main hunting method. Taking on a bear in hand-to-hand combat should be something thrilling and enjoyable, which it intrinsically isn't if you're just out for your 20th batch of leather. It is arguable, on the other hand, that the rewards should be greater, but there already is the LP gain (and prestige) of killing animals in combat, and I'm not sure anything more than that is necessary.
I think spamming traps to kill a boar would be akin to the construction sign abuse. Of course, you'd probably need a bit of time to set a trap, so you'd maybe just set them up around your camp or near a wild boar and then aggro/lead the boar to your trap(s). I guess it sort of depends on how exactly the traps would work, but if it's another kind of passive, threatless battle, I'm against it being the main method. I suppose if traps scammed you out of rewards like LP, hunting would still have incentive, though.

Taking on a bear directly should certainly remain a challenge throughout the entire game seeing as they're the toughest animal. That's one place where I think the q200 sword is a problem.
RIP
Sei
Posts: 42
Joined: Sat Oct 02, 2010 12:29 am

Re: Game Development: World 4

Post by Sei »

I think that leaving scents by some animals would be nice. I am not sure if it is implementable because of spawning/despawning but it could be a fun to track down a bear.
User avatar
saltmummy626
Posts: 1165
Joined: Sat Apr 03, 2010 11:24 am

Re: Game Development: World 4

Post by saltmummy626 »

before this update, killing things was hum-drum, now though its an achievement! how many gamer points do you get for "bear knuckle brawl" achievement?

srsly though, its not a bad thing, its good. it gives a sense of pride to killing dangerous animals.

[edit]
Id also like to know whether or not candle berries are a foragable or what.
Want to touch my fibula?
Image
Gulgatha, place of the skull.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: World 4

Post by Potjeh »

What the hell is wrong with swords right now, Danno?
Image Bottleneck
User avatar
Danno
Posts: 429
Joined: Tue Jul 13, 2010 12:21 am
Location: Canada

Re: Game Development: World 4

Post by Danno »

They're wearing baggy jeans and listening to this so-called "rap" music... I just don't know what to do with them anymore.
RIP
User avatar
spectacle
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Game Development: World 4

Post by spectacle »

Seriously, the only real difference between a q1 and q200 sword for hunting is if you can do enough damage in one hit to kill the animal before it runs away. Having the skill (both player skill and character skill) to get past the defence bar and hit in the first place is 99% of the fight.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"

Return to “Announcements”